ok last tweaks i swear
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@ -48,7 +48,9 @@ shadow_radius
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A larger radius extends the blur's spread, making it softer. A radius of 0 still enables the shadow, but has no blur.
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See section below for details about drop shadows.
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Recommended range: 3-10 pixels.
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See :ref:`shadow` section below for more details.
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shadow_offset_x
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default: ``3``
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@ -56,7 +58,7 @@ shadow_offset_x
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the horizontal distance that the drop shadow will be shifted beneath the final image.
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Ignored when ``shadow_radius`` is ``nil``.
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See section below for details about drop shadows.
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See :ref:`shadow` section below for more details.
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Supports :doc:`/units`.
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@ -65,7 +67,7 @@ shadow_offset_y
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Ignored when `shadow_radius` is ``nil``. See ``shadow_radius`` above for drop shadow details.
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See section below for details about drop shadows.
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See :ref:`shadow` section below for more details.
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Supports :doc:`/units`.
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@ -74,7 +76,7 @@ shadow_trim
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the space around the lower right and bottom edge of the output image to be trimmed when a drop shadow is drawn. Can also enlarge the image if it is negative.
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Ignored when `shadow_radius` is ``nil``. See section below for details about drop shadows.
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Ignored when `shadow_radius` is ``nil``. See :ref:`shadow` section below for more details.
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Supports :doc:`/units`.
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@ -85,10 +87,12 @@ shadow_color
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`Note about gradients:` Squib still does blurring, but gradients give you fine control over the softness of the shadow. See example below of doing a custom gradient for customizing your look.
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See section below for details about drop shadows.
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See :ref:`shadow` section below for more details.
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.. include:: /args/range.rst
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.. _shadow:
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Drop Shadow
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-----------
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@ -97,11 +101,9 @@ Drop shadows don't modify the original image. Instead, this will paint your exis
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* ``final_width = card_w + shadow_offset_x + (3 * shadow_radius) - (2 * shadow_trim) - (2 * trim)``
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* ``final_height = card_h + shadow_offset_y + (3 * shadow_radius) - (2 * shadow_trim) - (2 * trim)``
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A shadow of your card graphic is created using your ``shadow_color``.
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The image will be painted at ``shadow_radius, shadow_radius`` in the new image.
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This drop shadow happens before rendering and does not alter the original card graphic.
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At this stage, the feature will just draw a rectangle and blur from there. So if your card has transparency (other than from ``trim_radius``), from, say, a circular chit, then this won't work. We're working on a better implementation.
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See [blur algorithm](https://github.com/rcairo/rcairo/blob/master/lib/cairo/context/blur.rb) for details on blur implementation. Recommended range: 3-10 pixels. Supports :doc:`/units`.
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See https://github.com/rcairo/rcairo/blob/master/lib/cairo/context/blur.rb for details on blur implementation. Supports :doc:`/units`.
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Examples
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--------
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@ -64,7 +64,6 @@ Squib::Deck.new(width:50, height: 50) do
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png file: 'doodle.png'
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# save_png prefix: 'no_bg_shadow_', shadow_radius: 8, shadow_offset_x: 3, shadow_offset_y: 3
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save_png prefix: 'transparent_bg_shadow_',
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shadow_radius: 2,
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shadow_offset_x: 2, shadow_offset_y: 2,
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