squib new: Templates IDEAS, PLAYTESTING, RULES

This commit is contained in:
Andy Meneely
2015-11-26 23:41:41 -05:00
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# Title Ideas
* First idea
* Second idea
# Things to Try
* Idea
* Idea
# Feedback Ideas
* Feedback
* Feedback
# Problems To Work On
* Problem
* Problem
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# Playtesting Log
# Playtest Report Survey
## Basic Info
* Num. Players:
* How many sessions of this game have you played before?
* How long did you play?
* How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time?
* What types of players played with you? What are their favorite games?
* What version were you testing?
* What date did you play?
## Did it work?
* Was there a moment that you felt the game was "broken"? Describe what happened.
* How close were the scores? Did everyone feel like they had a fair chance at winning?
* Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding?
* Any ideas for clearer rules?
* Any ideas for clearer icons, artwork, in-game helps, etc?
## Was it fun?
* Based on the description, artwork, branding, etc. was this game what you expected?
* Were the theme, artwork, and icons engaging?
* Did this game have the depth of strategy that you were expecting?
* What were the moments that people felt like they were having the most fun? The least fun?
* Assuming trivial issues are fixed, would you recommend this to someone else?
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# Intro
What is this game about? How many players?
# Objective
What is the object of the game?
# Components
What are the components? List them out.
# Gameplay
What does each turn look like? Describe a turn.
# Scoring
How is victory assigned?