squib new: Templates IDEAS, PLAYTESTING, RULES
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Docs:
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* [Squib's Wiki](https://github.com/andymeneely/squib/wiki) has started! We've begun the long process of developing more longform types of documentation. Go check out and feel free to contribute.
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* Added new files to the project template for `squib new`: `IDEAS.md`, `RULES.md`, and `PLAYTESTING.md`
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## v0.8.0 / 2015-10-26
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Features
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# Title Ideas
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* First idea
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* Second idea
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# Things to Try
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* Idea
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* Idea
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# Feedback Ideas
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* Feedback
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* Feedback
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# Problems To Work On
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* Problem
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* Problem
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# Playtesting Log
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# Playtest Report Survey
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## Basic Info
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* Num. Players:
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* How many sessions of this game have you played before?
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* How long did you play?
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* How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time?
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* What types of players played with you? What are their favorite games?
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* What version were you testing?
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* What date did you play?
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## Did it work?
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* Was there a moment that you felt the game was "broken"? Describe what happened.
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* How close were the scores? Did everyone feel like they had a fair chance at winning?
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* Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding?
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* Any ideas for clearer rules?
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* Any ideas for clearer icons, artwork, in-game helps, etc?
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## Was it fun?
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* Based on the description, artwork, branding, etc. was this game what you expected?
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* Were the theme, artwork, and icons engaging?
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* Did this game have the depth of strategy that you were expecting?
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* What were the moments that people felt like they were having the most fun? The least fun?
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* Assuming trivial issues are fixed, would you recommend this to someone else?
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# Intro
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What is this game about? How many players?
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# Objective
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What is the object of the game?
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# Components
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What are the components? List them out.
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# Gameplay
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What does each turn look like? Describe a turn.
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# Scoring
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How is victory assigned?
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