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43 lines
2.5 KiB
43 lines
2.5 KiB
The Squib Way pt 3: Workflows |
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.. warning:: |
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Under construction |
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As we mentioned at the end :doc:`/guides/getting-started/part_2_iconography`, we've pretty much got most of what we need to prototype a game through completion. From here on out, the :doc:`/dsl/index` will be your best resource for getting things done. Everything from here one out is optional, but useful. |
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But, as you explore Squib's features and work away at your games, you'll pick up a few tricks and conventions to follow that makes your time easier. After years of developing games with Squib, here are some helpful ways of improving your workflow. |
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Improving your workflow comes down to a few principles: |
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* **Automate what will be tedious**. There's a balance here. What do you anticipate will change about your game as you develop it? What do you anticipate will *not* change? If you automate *everything*, you will probably spend more time on automating than game development. If you don't automate anything, you'll be re-making everything whenever you make a game design change. |
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* **Focus on one thing only: visual, game, or build**. Cognitively, you'll have an easier time when you focus on one thing and one thing only. The more loose ends you need to keep in your head, the more mistakes you'll make. |
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Additionally, improving your workflow can help you pivot to other tasks you might need for polishing your game later on, such as: |
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* Quickly building one card at a time to reduce the time between builds |
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* Maintaining a printer-friendly, black-and-white version of your game in tandem with a color version |
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* Building annotated figures for your rulebook |
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* Rolling back to older versions of your game |
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Organizing Your Project |
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Most games involve build multiple decks. Initially, you might think to put all of your Ruby code inside one file. That can work, but it gets slow and cumbersome. Instead, I like to organize my code into separate source code files inside of a `src` directory. |
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Keeping your artwork in its own folder will also make it easier for you to find what you need later on. Also, using `img_dir` parameter in the `config.yml` will let you switch the entire image directory over in one |
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Using a Rakefile |
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* Setting up rake tasks |
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* Splitting out decks into different files |
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* Build groups: testing, marketing, rulebook figures |
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* Build groups: color vs. black-and-white |
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* Switch from built-in layouts to your own layout |
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* Launch what you need with Launchy |
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* Auto-building with Guard |
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* Git
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