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34 lines
1.2 KiB
34 lines
1.2 KiB
require 'squib' |
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Squib::Deck.new do |
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# Just about anywhere Squib takes in a color it can also take in a gradient too |
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# The x-y coordinates on the card itself, |
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# and then color stops are defined between 0 and 1 |
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background color: '(0,0)(0,1125) #ccc@0.0 #111@1.0' |
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line stroke_color: '(0,0)(825,0) #111@1.0 #ccc@0.0', |
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x1: 0, y1: 600, x2: 825, y2: 600, |
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stroke_width: 15 |
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# Radial gradients look like this |
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circle fill_color: '(425,400,2)(425,400,120) #ccc@0.0 #111@1.0', |
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x: 415, y: 415, radius: 100, stroke_color: '#0000' |
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triangle fill_color: '(650,400,2)(650,400,120) #ccc@0.0 #111@1.0', |
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stroke_color: '#0000', |
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x1: 650, y1: 360, |
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x2: 550, y2: 500, |
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x3: 750, y3: 500 |
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# Gradients are also good for beveling effects: |
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rect fill_color: '(0,200)(0,600) #111@0.0 #ccc@1.0', |
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x: 30, y: 350, width: 150, height: 150, |
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radius: 15, stroke_color: '#0000' |
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rect fill_color: '(0,200)(0,600) #111@1.0 #ccc@0.0', |
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x: 40, y: 360, width: 130, height: 130, |
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radius: 15, stroke_color: '#0000' |
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# Alpha transparency can be used too |
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text str: 'Hello, world!', x: 75, y: 700, font: 'Sans Bold 72', |
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color: '(0,0)(825,0) #000f@0.0 #0000@1.0' |
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save_png prefix: 'gradient_' |
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end
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