Hello, World! Dissected ======================= After seeing Squib's `landing page `_, your might find it helpful to dissect what's really going on in each line of code of a basic Squib snippet. .. code-block:: ruby :linenos: require 'squib' Squib::Deck.new width: 825, height: 1125, cards: 2 do background color: 'pink' rect text str: ['Hello', 'World!'] save_png prefix: 'hello_' end Let’s dissect this: * Line 1: this code will bring in the Squib library for us to use. Keep this at the top. * Line 2: By convention, we put a blank line between our require statements and the rest of our code * Line 3: Define a new deck of cards. Just 2 cards. 825 pixels wide etc. Squib also supports :doc:`/units` if you prefer to specify something like ``'2.75in'``. * Line 4: Set the background to pink. Colors can be in various notations, and supports linear and radial graidents - see :doc:`/colors`. * Line 5: Draw a rectangle around the edge of each card. Note that this has no arguments, because :doc:`/parameters`. The defaults can be found in the DSL reference for the :doc:`/dsl/rect` method. * Line 6: Put some text in upper-left the corner of the card, using the default font, etc. See the :doc:`/dsl/text` DSL method for more options. The first card will have ``'Hello'`` and the second card will have ``'World'`` because :doc:`/arrays`. * Line 7: Save our card out to a png files called ``hello_00.png`` and ``hello_01.png`` saved in the ``_output`` folder. Dissection of "Even Bigger..." ------------------------------ On Squib's `landing page `_ we end with a pretty complex example. It's compact and designed to show how much you can get done with a little bit of code. Here's a dissection of that. .. code-block:: ruby :linenos: require 'squib' Squib::Deck.new(cards: 4, layout: %w(hand.yml even-bigger.yml)) do background color: '#230602' deck = xlsx file: 'even-bigger.xlsx' svg file: deck['Art'], layout: 'Art' %w(Title Description Snark).each do |key| text str: deck[key], layout: key end %w(Attack Defend Health).each do |key| svg file: "#{key.downcase}.svg", layout: "#{key}Icon" text str: deck[key], layout: key end save_png prefix: 'even_bigger_' showcase file: 'showcase.png', fill_color: '#0000' hand file: 'hand.png', trim: 37.5, trim_radius: 25, fill_color: '#0000' end * Line 3: Make 4 cards. Use two layouts: the built-in hand.yml (see :doc:`/layouts`) and then our own layout. The layouts get merged, with our own `even-bigger.yml` overriding ``hand.yml`` whenever they collide. * Line 5: Read some data from an Excel file, which amounts to a column-based hash of arrays, so that each element of an array corresponds to a specific data point to a given card. For example, ``3`` in the ``'Attack'`` column will be put on the second card. * Line 6: Using the Excel data cell for the filename, we can customize a different icon for every card. But, every SVG in this command will be styled according to the ``Art`` entry in our layout (i.e. in ``even-bigger.yml``) * Line 8: Iterate over an array of strings, namely, ``'Title'``, ``'Description'``, and ``'Snark'``. * Line 9: Draw text for the (Title, Description, or Snark), using *their* styling rules in our layout. * Line 13: Using `Ruby String interpolation `_, lookup the appropriate icon (e.g. ``'attack.svg'``), converted to lowercase letters, and then using the Icon layout of that for styling (e.g. ``'AttackIcon'`` or ``'DefendIcon'``) * Line 17: Render every card to individual PNG files * Line 18: Render a "showcase" of cards, using a perspective-reflect effect. See :doc:`/dsl/showcase` method. * Line 19: Render a "hand" of cards (spread over a circle). See :doc:`/dsl/hand` method.