From f5ca2a1970d792e2a6e31e356bb85265155289b6 Mon Sep 17 00:00:00 2001 From: Matt Cooper Date: Mon, 26 Oct 2020 10:52:54 -0400 Subject: [PATCH] Fix a few broken links in the docs (#321) * Fix broken link to in-box layouts * fix link to Escape from Scrapland --- docs/guides/getting-started/part_1_zero_to_game.rst | 2 +- docs/guides/projects.rst | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/guides/getting-started/part_1_zero_to_game.rst b/docs/guides/getting-started/part_1_zero_to_game.rst index c1bbca0..5e87a7a 100644 --- a/docs/guides/getting-started/part_1_zero_to_game.rst +++ b/docs/guides/getting-started/part_1_zero_to_game.rst @@ -146,7 +146,7 @@ There are a few key decisions I've made here: * **Black-and-white**. We're now only using black or white so that we can be printer-friendly. * **Safe and Cut**. We added two rectangles for guides based on the poker card template from `TheGameCrafter.com `_. This is important to do now and not later. In most print-on-demand templates, we have a 1/8-inch border that is larger than what is to be used, and will be cut down (called a *bleed*). Rather than have to change all our coordinates later, let's build that right into our prototype. Squib can trim around these bleeds for things like :doc:`/dsl/showcase`, :doc:`/dsl/hand`, :doc:`/dsl/save_sheet`, :doc:`/dsl/save_png`, and :doc:`/dsl/save_pdf`. See :doc:`/bleed`. * **Title**. We added a title based on our data. - * **layout: 'foo'**. Each command references a "layout" rule. These can be seen in our layout file, which is a built-in layout called ``economy.yml`` (see `ours on GitHub `_ ). Later on, we can define our own layout rules in our own file, but for now we just want to get our work done as fast as possible and make use of the stock layout. See :doc:`/layouts`. + * **layout: 'foo'**. Each command references a "layout" rule. These can be seen in our layout file, which is a built-in layout called ``economy.yml`` (see `ours on GitHub `_ ). Later on, we can define our own layout rules in our own file, but for now we just want to get our work done as fast as possible and make use of the stock layout. See :doc:`/layouts`. Multiple Cards -------------- diff --git a/docs/guides/projects.rst b/docs/guides/projects.rst index 43fb947..fe086d2 100644 --- a/docs/guides/projects.rst +++ b/docs/guides/projects.rst @@ -10,7 +10,7 @@ My Projects Here are some of my own board and card games that use Squib. They are all under "active" development, which means that sometimes I leave them alone for long periods of time ;) - * `Escape from Scrapland `_ is a 9-card nano-game solo roguelike that I started July 2017. I'm also doing some video on it, `found here `_. + * `Escape from Scrapland `_ is a 9-card nano-game solo roguelike that I started July 2017. I'm also doing some video on it, `found here `_. * `Your Last Heist `_ is a big-box cooperative game. Lots of really cool Squib things in here, including lots of Rake features, color+bw, and showing how skills can "level up" on their backs by diff'ing the stats in Squib. You can see what the components look like at `the game website `_. Also: the best game I've ever made. * `Victory Point Salad `_. A card-only game with lots and lots and lots of cards. Pretty straightforward as far as Squib usage goes, but it's a good peek into how I like to use Squib. Also: the funniest game I've made. * `Junk Land `_ A game I made prior to making starting Squib, but then ported over to Squib while developing Squib. Uses some strange features of SVG, but also a good intro. Also: the scrappiest game I've made.