the Font description string, including family, styles, and size. (e.g. ``'Arial bold italic 12'``). For the official documentation, see the `Pango docs <http://ruby-gnome2.sourceforge.jp/hiki.cgi?Pango%3A%3AFontDescription#style>`_. This `description <http://www.pygtk.org/pygtk2reference/class-pangofontdescription.html>`_ is also quite good.
the Font description string, including family, styles, and size. (e.g. ``'Arial bold italic 12'``). For the official documentation, see the `Pango font string docs <http://ruby-gnome2.sourceforge.jp/hiki.cgi?Pango%3A%3AFontDescription#style>`_. This `description <http://www.pygtk.org/pygtk2reference/class-pangofontdescription.html>`_ is also quite good.
font_size
default: ``nil``
@ -116,7 +116,7 @@ Markup
If you want to do specialized formatting within a given string, Squib has lots of options. By setting ``markup: true``, you enable tons of text processing. This includes:
* Pango Markup. This is an HTML-like formatting language that specifies formatting inside your string. Pango Markup essentially supports any formatting option, but on a letter-by-letter basis. Such as: font options, letter spacing, gravity, color, etc. See the `Pango docs <https://developer.gnome.org/pango/stable/PangoMarkupFormat.html>`_ for details.
* Pango Markup. This is an HTML-like formatting language that specifies formatting inside your string. Pango Markup essentially supports any formatting option, but on a letter-by-letter basis. Such as: font options, letter spacing, gravity, color, etc. See the `Pango markup docs <https://developer.gnome.org/pango/stable/PangoMarkupFormat.html>`_ for details.
* Quotes are converted to their curly counterparts where appropriate.
* Apostraphes are converted to curly as well.
* LaTeX-style quotes are explicitly converted (````like this''``)
@ -26,7 +26,7 @@ The majority of the cards in RFTG have no description text on them, and yet the
But once you know the structure of the game and what various bonuses mean, you can understand new cards very easily. Icons are combined in creative ways to show new bonuses. Text is used only when a bonus is much more complicated than what can be expressed with icons. Icons are primarily arranged along left side of the card so you can hold them in your hand and compare bonuses across cards quickly. All of these design decisions match the gameplay nicely because the game consists of a lot of scrolling through cards in your hand and evaluating which ones you want to play.
Go check out images of Race for the Galaxy `on BoardGameGeek.com <https://boardgamegeek.com/boardgame/28143/race-galaxy>`_.
Go check out `images of Race for the Galaxy on BoardGameGeek.com <https://boardgamegeek.com/boardgame/28143/race-galaxy>`_.