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Andy Meneely 10 years ago
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# Squib [![Gem Version](https://badge.fury.io/rb/squib.svg)](https://rubygems.org/gems/squib) [![Build Status](https://secure.travis-ci.org/andymeneely/squib.svg?branch=master)](https://travis-ci.org/andymeneely/squib) [![Vey][vey]][vey_url] [![Dependency Status](https://gemnasium.com/andymeneely/squib.svg)](https://gemnasium.com/andymeneely/squib) [![Coverage Status](https://img.shields.io/coveralls/andymeneely/squib.svg)](https://coveralls.io/r/andymeneely/squib) [![ReadTheDocs](http://squib.readthedocs.io/en/latest/?badge=latest)](http://squib.readthedocs.io) [![BoardGameGeek](https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png)](https://boardgamegeek.com/guild/2601) # Squib [![Gem Version](https://badge.fury.io/rb/squib.svg)](https://rubygems.org/gems/squib) [![Build Status](https://secure.travis-ci.org/andymeneely/squib.svg?branch=master)](https://travis-ci.org/andymeneely/squib) [![Vey][vey]][vey_url] [![Dependency Status](https://gemnasium.com/andymeneely/squib.svg)](https://gemnasium.com/andymeneely/squib) [![Coverage Status](https://img.shields.io/coveralls/andymeneely/squib.svg)](https://coveralls.io/r/andymeneely/squib) [![ReadTheDocs](https://readthedocs.org/projects/squib/badge/?version=latest)](http://squib.readthedocs.io/en/latest/?badge=latest) [![BoardGameGeek](https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png)](https://boardgamegeek.com/guild/2601)
Squib is a Ruby [DSL](http://en.wikipedia.org/wiki/Domain-specific_language) for prototyping card and board games. Write a little bit of Ruby, define your deck's stats, then compile your game into a series of images ready for print-and-play or even print-on-demand. Squib is very data-driven and built on the principle of Don't Repeat Yourself. Think of it like [nanDeck](http://www.nand.it/nandeck/) done "the Ruby way". Squib supports: Squib is a Ruby [DSL](http://en.wikipedia.org/wiki/Domain-specific_language) for prototyping card and board games. Write a little bit of Ruby, define your deck's stats, then compile your game into a series of images ready for print-and-play or even print-on-demand. Squib is very data-driven and built on the principle of Don't Repeat Yourself. Think of it like [nanDeck](http://www.nand.it/nandeck/) done "the Ruby way". Squib supports:
[vey]: https://ci.appveyor.com/api/projects/status/github/andymeneely/squib?svg=true [vey]: https://ci.appveyor.com/api/projects/status/github/andymeneely/squib?svg=true

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