adds a drop shadow behind the card just before rendering, when non-nil. Does nothing when set to nil.
`Drop Shadows`. A larger radius extends the blur's reach. A radius of ``0`` will enable the feature but not do any blurring (which can still look good!).
The final image will have a new width of: ``w + shadow_offset_x + (3 * shadow_radius) - (2 * shadow_trim) - (2 * trim)``, and similar for height.
The image will be painted at ``shadow_radius, shadow_radius`` in the new image.
This drop shadow happens before rendering and does not alter the original card graphic.
At this stage, the feature will just draw a rectangle and blur from there. So if your card has transparency (other than from ``trim_radius``), from, say, a circular chit, then this won't work. We're working on a better implementation.
See [blur algorithm](https://github.com/rcairo/rcairo/blob/master/lib/cairo/context/blur.rb) for details on blur implementation. Recommended range: 3-10 pixels. Supports :doc:`/units`.
A larger radius extends the blur's spread, making it softer. A radius of 0 still enables the shadow, but has no blur.
See section below for details about drop shadows.
shadow_offset_x
default: ``3``
the horizontal distance that the drop shadow will be shifted beneath the final image.
Ignored when ``shadow_radius`` is ``nil``. See ``shadow_radius`` above for drop shadow details.
Ignored when ``shadow_radius`` is ``nil``.
See section below for details about drop shadows.
Supports :doc:`/units`.
shadow_offset_y
default: ``3``
Ignored when `shadow_radius` is ``nil``. See ``shadow_radius`` above for drop shadow details.
See section below for details about drop shadows.
Supports :doc:`/units`.
shadow_trim
default: ``0``
the space around the edge of the output image trimmed when a drop shadow is drawn.
A negative number here would enlarge the margin on the right and bottom only.
Ignored when `shadow_radius` is ``nil``. See ``shadow_radius`` above for drop shadow details.
the space around the lower right and bottom edge of the output image to be trimmed when a drop shadow is drawn. Can also enlarge the image if it is negative.
Ignored when `shadow_radius` is ``nil``. See section below for details about drop shadows.
Supports :doc:`/units`.
shadow_color
@ -79,11 +83,25 @@ shadow_color
the color or gradient of the drop shadow. See :doc:`/colors`.
`Note about gradients:`while gradients are technically supported here, Squib will do the blurring for you. But, using a gradient here does give you enormous control over the softness of the shadow. See example below of doing a custom gradient for customizing your look.
`Note about gradients:`Squib still does blurring, but gradients give you fine control over the softness of the shadow. See example below of doing a custom gradient for customizing your look.
See section below for details about drop shadows.
..include:: /args/range.rst
Drop Shadow
-----------
Drop shadows don't modify the original image. Instead, this will paint your existing card images onto a shadow of themselves. The final image will have the following dimensions:
The image will be painted at ``shadow_radius, shadow_radius`` in the new image.
This drop shadow happens before rendering and does not alter the original card graphic.
At this stage, the feature will just draw a rectangle and blur from there. So if your card has transparency (other than from ``trim_radius``), from, say, a circular chit, then this won't work. We're working on a better implementation.
See [blur algorithm](https://github.com/rcairo/rcairo/blob/master/lib/cairo/context/blur.rb) for details on blur implementation. Recommended range: 3-10 pixels. Supports :doc:`/units`.
Examples
--------
@ -93,7 +111,15 @@ This sample `lives here <https://github.com/andymeneely/squib/tree/master/sample