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docs: projects using squib

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Andy Meneely 9 years ago
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  1. 3
      CHANGELOG.md
  2. 35
      docs/guides/projects.rst
  3. 3
      docs/learning.rst

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CHANGELOG.md

@ -15,7 +15,8 @@ Bugs:
Docs:
* Wrote out documentation for [Squib and GameIcons](http://squib.readthedocs.io/en/latest/guides/game_icons.html)
* Wrote out documentation for Hello World! Dissected
* Began un-submoduling our samples and simply embedding them into the code (e.g. [Squib Thinks in Arrays](http://squib.readthedocs.io/en/latest/arrays.html))
* Un-submoduled our samples and simply embedded them into the docs (e.g. [Squib Thinks in Arrays](http://squib.readthedocs.io/en/latest/arrays.html)). Lots of cleanup there
* Wrote up [Squib in Action](http://squib.readthedocs.io/en/latest/guides/projects.html), which documents other Squib projects. Ask for yours to be put there!!
Chores:
* Bumped dependency roo to 2.5.1. Nothing that affects Squib users (probably).

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docs/guides/projects.rst

@ -0,0 +1,35 @@
Squib in Action
===============
Squib is in use by a lot of people! You can learn a lot from looking at how a whole project is put together.
A good way to peruse Squib code is to search for Ruby files on GitHub that have the phrase ``require 'squib'`` in them. And these are the just the people who have decided to release their code open source!
My Projects
-----------
Here are some of my own board and card games that use Squib. They are all under "active" development, which means that sometimes I leave them alone for long periods of time ;)
* `Your Last Heist <http://github.com/andymeneely/project-timber-wolf>`_ is a big-box cooperative game. Lots of really cool Squib things in here, including lots of Rake features, color+bw, and showing how skills can "level up" on their backs by diff'ing the stats in Squib. You can see what the components look like at `the game website <http://yourlastheist.com>`_. Also: the best game I've ever made.
* `Victory Point Salad <https://github.com/andymeneely/victory-point-salad>`_. A card-only game with lots and lots and lots of cards. Pretty straightforward as far as Squib usage goes, but it's a good peek into how I like to use Squib. Also: the funniest game I've made.
* `Junk Land <https://github.com/andymeneely/junk-land>`_ A game I made prior to making starting Squib, but then ported over to Squib while developing Squib. Uses some strange features of SVG, but also a good intro. Also: the scrappiest game I've made.
.. note::
Want to donate back to Squib? Volunteer to playtest these games :)
Other Projects using Squib
--------------------------
Poking around GitHub, here are a few sightings of Squib:
* `Ecovalia <https://github.com/evolve2k/ecovalia-game>`_ - a game rapidly prototyped in a hackathon. Squib is featured in their video!
* `Werewolf <https://github.com/Xpktro/werewolf>`_ implemented and even uses GitHub releases!
* `Cult Following <https://github.com/ericathegreat/Cult-Following>`_ is a neat-looking project
* ScrapyardArmory's `Dysplacement <https://www.thegamecrafter.com/games/dysplacement>`_ was used with Squib, and **won** the `Worker Placement contest <https://www.thegamecrafter.com/games/dysplacement>`_ over at TheGameCrafter.
* `Mad World <https://github.com/spilth/madworld>`_ uses CircleCI to build, even with some custom fonts.
Want yours here?
----------------
Create an issue on Github and ask for a link her and we'll add it here!

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docs/learning.rst

@ -6,6 +6,7 @@ Learning Squib
guides/hello_world
guides/getting-started/index
guides/git
guides/projects
guides/game_icons
guides/git
guides/guard

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