Better docs on gradient coordinate behaviors
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@@ -13,8 +13,8 @@ Squib::Deck.new(width: 825, height: 1125, cards: 1) do
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#...but PNGs will warn if it's an upscale
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# We can also limit our rendering to a single object, if the SVG ID is set
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# Squib prepends a #-sign if one is not specified
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svg file: 'spanner.svg', id: '#backdrop', x: 50, y: 350, width: 75, height: 75
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# Squib prepends a #-sign if one is not specified
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svg file: 'spanner.svg', id: 'backdrop', x: 50, y: 450, width: 125, height: 125
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# WARNING! If you choose to use the SVG ID, the x-y coordinates are still
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@@ -38,11 +38,11 @@ Squib::Deck.new(width: 825, height: 1125, cards: 1) do
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svg mask: '#00ff00',
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file: 'glass-heart.svg',
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x: 500, y: 600, width: 200, height: 200
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svg mask: '(500,1000)(500,800) #333@0.0 #ccc@1.0 ',
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svg mask: '(0,0)(0,500) #ccc@0.0 #333@1.0',
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file: 'glass-heart.svg',
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x: 500, y: 800, width: 200, height: 200
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# Masks are based on transparency, so this is just a square
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# Masks are based on the alpha channel, so this is just a magenta square
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png mask: :magenta, file: 'shiny-purse.png',
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x: 650, y: 950
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