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docs: link to the new guild

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Andy Meneely 10 years ago
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  1. 2
      README.md
  2. 4
      docs/help.rst
  3. 4
      docs/index.rst

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README.md

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# Squib [![Gem Version](https://badge.fury.io/rb/squib.svg)](https://rubygems.org/gems/squib) [![Build Status](https://secure.travis-ci.org/andymeneely/squib.svg?branch=master)](https://travis-ci.org/andymeneely/squib) [![Vey][vey]][vey_url] [![Dependency Status](https://gemnasium.com/andymeneely/squib.svg)](https://gemnasium.com/andymeneely/squib) [![Coverage Status](https://img.shields.io/coveralls/andymeneely/squib.svg)](https://coveralls.io/r/andymeneely/squib) [![ReadTheDocs](https://readthedocs.org/projects/squib/badge/?version=latest)](http://squib.readthedocs.org) [![BoardGameGeek](https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png)](https://boardgamegeek.com/microbadge/37841) # Squib [![Gem Version](https://badge.fury.io/rb/squib.svg)](https://rubygems.org/gems/squib) [![Build Status](https://secure.travis-ci.org/andymeneely/squib.svg?branch=master)](https://travis-ci.org/andymeneely/squib) [![Vey][vey]][vey_url] [![Dependency Status](https://gemnasium.com/andymeneely/squib.svg)](https://gemnasium.com/andymeneely/squib) [![Coverage Status](https://img.shields.io/coveralls/andymeneely/squib.svg)](https://coveralls.io/r/andymeneely/squib) [![ReadTheDocs](https://readthedocs.org/projects/squib/badge/?version=latest)](http://squib.readthedocs.org) [![BoardGameGeek](https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png)](https://boardgamegeek.com/guild/2601)
Squib is a Ruby [DSL](http://en.wikipedia.org/wiki/Domain-specific_language) for prototyping card and board games. Write a little bit of Ruby, define your deck's stats, then compile your game into a series of images ready for print-and-play or even print-on-demand. Squib is very data-driven and built on the principle of Don't Repeat Yourself. Think of it like [nanDeck](http://www.nand.it/nandeck/) done "the Ruby way". Squib supports: Squib is a Ruby [DSL](http://en.wikipedia.org/wiki/Domain-specific_language) for prototyping card and board games. Write a little bit of Ruby, define your deck's stats, then compile your game into a series of images ready for print-and-play or even print-on-demand. Squib is very data-driven and built on the principle of Don't Repeat Yourself. Think of it like [nanDeck](http://www.nand.it/nandeck/) done "the Ruby way". Squib supports:
[vey]: https://ci.appveyor.com/api/projects/status/github/andymeneely/squib?svg=true [vey]: https://ci.appveyor.com/api/projects/status/github/andymeneely/squib?svg=true

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docs/help.rst

@ -3,7 +3,7 @@ Get Help and Give Help
.. raw:: html .. raw:: html
On BoardGameGeek.com? Show your Squib pride by <a href="https://boardgamegeek.com/microbadge/37841">getting the microbadge <img src="https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png"></a> On BoardGameGeek.com? Show your Squib pride by <a href="https://boardgamegeek.com/microbadge/37841">getting the microbadge <img src="https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png"></a> and <a href="https://boardgamegeek.com/guilds/2601">joining our guild!</a>
Get Help Get Help
-------- --------
@ -17,7 +17,7 @@ Here's an ordered list of how to find help:
3. Go through `the samples <https://github.com/andymeneely/squib/tree/master/samples>`_ 3. Go through `the samples <https://github.com/andymeneely/squib/tree/master/samples>`_
4. Google it - people have asked lots of questions about Squib already in many forums. 4. Google it - people have asked lots of questions about Squib already in many forums.
5. Ask on Stackoverflow `using the tags "ruby" and "squib" <http://stackoverflow.com/questions/ask?tags=ruby squib>`_. You will get answers quickly from Ruby programmers it's and a great way for us to archive questions for future Squibbers. 5. Ask on Stackoverflow `using the tags "ruby" and "squib" <http://stackoverflow.com/questions/ask?tags=ruby squib>`_. You will get answers quickly from Ruby programmers it's and a great way for us to archive questions for future Squibbers.
6. Our `thread on BoardGameGeek <http://boardgamegeek.com/thread/1293453>`_ is quite active and informal (if a bit unstructured). 6. Our `thread on BoardGameGeek <http://boardgamegeek.com/thread/1293453>`_ or `our guild <https://boardgamegeek.com/guild/2601>`_ is quite active and informal (if a bit unstructured).
If you email me directly I'll probably ask you to post your question publicly so we can document answers for future Googling Squibbers. If you email me directly I'll probably ask you to post your question publicly so we can document answers for future Googling Squibbers.

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docs/index.rst

@ -3,6 +3,10 @@ Squib Documentation
Welcome to the official Squib documentation! Welcome to the official Squib documentation!
.. raw:: html
On BoardGameGeek.com? Show your Squib pride by <a href="https://boardgamegeek.com/microbadge/37841">getting the microbadge <img src="https://cdn.rawgit.com/andymeneely/squib/gh-pages/images/microbadge.png"></a> and <a href="https://boardgamegeek.com/guilds/2601">joining our guild!</a>
Contents: Contents:
.. toctree:: .. toctree::

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