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# Title Ideas |
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* First idea |
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* Second idea |
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# Things to Try |
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* Idea |
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* Idea |
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# Feedback Ideas |
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* Feedback |
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* Feedback |
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# Problems To Work On |
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* Problem |
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* Problem |
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# Playtesting Log |
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# Playtest Report Survey |
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## Basic Info |
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* Num. Players: |
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* How many sessions of this game have you played before? |
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* How long did you play? |
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* How did you prepare for teaching the rules? Read the sheet with everyone there, or did someone read it ahead of time? |
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* What types of players played with you? What are their favorite games? |
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* What version were you testing? |
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* What date did you play? |
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## Did it work? |
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* Was there a moment that you felt the game was "broken"? Describe what happened. |
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* How close were the scores? Did everyone feel like they had a fair chance at winning? |
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* Were there any moments that you had to go back to the rules for clarification? What resulted of that - are you still unclear, or was it just a misunderstanding? |
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* Any ideas for clearer rules? |
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* Any ideas for clearer icons, artwork, in-game helps, etc? |
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## Was it fun? |
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* Based on the description, artwork, branding, etc. was this game what you expected? |
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* Were the theme, artwork, and icons engaging? |
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* Did this game have the depth of strategy that you were expecting? |
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* What were the moments that people felt like they were having the most fun? The least fun? |
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* Assuming trivial issues are fixed, would you recommend this to someone else? |
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# Intro |
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What is this game about? How many players? |
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# Objective |
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What is the object of the game? |
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# Components |
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What are the components? List them out. |
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# Gameplay |
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What does each turn look like? Describe a turn. |
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# Scoring |
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How is victory assigned? |
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