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@ -88,7 +88,8 @@ About the other files:
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In addition to this README, be sure to also check out the following resources for more details:
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* The `samples` directory in the [source repository](https://github.com/andymeneely/squib) has lots of examples.
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* [Junk Land](https://github.com/andymeneely/junk-land) is my own creation that's uses Squib for both black-and-white print-and-play and full color.
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* [Iconoclast](https://github.com/andymeneely/iconoclast) is a basic set collection game I'm developing from scratch with Squib. Be sure to read the [commit history](https://github.com/andymeneely/iconoclast/commits/master) to see how the game has developed from scratch.
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* [Junk Land](https://github.com/andymeneely/junk-land) is my own creation that's uses Squib for full-color rendering, and makes use of Ruby in a lot of interesting ways.
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## Viewing this README
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@ -522,8 +523,8 @@ Feel free to [file a bug or feature request](https://github.com/andymeneely/squi
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If you want to test new features as I develop them, you can always point your Gemfile to the repository. Your Gemfile specification looks like this:
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```
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gem 'squib', :git => 'git://github.com/andymeneely/squib', :branch => "dev"
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```ruby
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gem 'squib', git: 'git://github.com/andymeneely/squib', branch: 'dev'
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```
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* The `dev` branch is where I am working on features in-process. I have not done much regression testing at this point, but would love testing feedback nonetheless.
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* The `master` branch is where I consider features and bug that are done and tested, but not released yet.
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