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pub mod font;
use self::font::Font;
pub mod color;
use self::color::Color;
#[derive(Clone, Copy)]
pub enum Displayorientation {
/// No rotation
Rotate0,
/// Rotate by 90 degrees clockwise
Rotate90,
/// Rotate by 180 degrees clockwise
Rotate180,
/// Rotate 270 degrees clockwise
Rotate270,
}
//WARNING: Adapt for bigger sized displays!
// pub struct DisplayDescription {
// width: u16,
// height: u16,
// buffer_size: u16
// }
// impl Display_Description {
// pub fn new(width: u16, height: u16, buffer_size: u16) -> Display_Description {
// }
// }
pub enum Display {
Eink42BlackWhite,
}
impl Display {
/// Gets the Dimensions of a dipslay in the following order:
/// - Width
/// - Height
/// - Neccessary Buffersize
pub fn get_dimensions(&self) -> (u16, u16, u16) {
match self {
Display::Eink42BlackWhite => (400, 300, 15000)
}
}
}
#[allow(dead_code)]
pub struct Graphics<'a> {
width: u16,
height: u16,
rotation: Displayorientation,
buffer: &'a mut [u8]
//buffer: Box<u8>//[u8; 15000],
}
impl<'a> Graphics<'a> {
/// width needs to be a multiple of 8!
pub fn new(width: u16, height: u16, buffer: &'a mut [u8]) -> Graphics<'a>{
let len = buffer.len();
assert!(width / 8 * height >= len as u16);
Graphics {width, height, rotation: Displayorientation::Rotate0, buffer}
}
/// Clears/Fills the full buffer with `color`
pub fn clear(&mut self, color: &Color) {
for elem in self.buffer.iter_mut() {
*elem = color.get_byte_value();
}
}
pub fn get_buffer(&'a self) -> &'a [u8] {
self.buffer
}
/// Draw a single Pixel with `color`
///
/// limited to i16::max images (buffer_size) at the moment
pub fn draw_pixel(&mut self, x: u16, y: u16, color: &Color) {
let (idx, bit) = match self.rotation {
Displayorientation::Rotate0 | Displayorientation::Rotate180
=> ((x as usize / 8 + (self.width as usize / 8) * y as usize) ,
0x80 >> (x % 8)),
Displayorientation::Rotate90 | Displayorientation::Rotate270
=> (y as usize / 8 * self.width as usize + x as usize,
0x80 >> (y % 8)),
};
if idx >= self.buffer.len() {
return;
}
match color {
Color::Black => {
self.buffer[idx] &= !bit;
},
Color::White => {
self.buffer[idx] |= bit;
}
}
}
/// Draw a single Pixel with `color`
///
/// limited to i16::max images (buffer_size) at the moment
#[allow(dead_code)]
fn draw_byte(&mut self, x: u16, y: u16, filling: u8, color: &Color) {
let idx = match self.rotation {
Displayorientation::Rotate0 | Displayorientation::Rotate180
=> x as usize / 8 + (self.width as usize / 8) * y as usize,
Displayorientation::Rotate90 | Displayorientation::Rotate270
=> y as usize / 8 + (self.width as usize / 8) * x as usize,
};
if idx >= self.buffer.len() {
return;
}
match color {
Color::Black => {
self.buffer[idx] = !filling;
},
Color::White => {
self.buffer[idx] = filling;
}
}
}
///TODO: test!
pub fn draw_char(&mut self, x0: u16, y0: u16, input: char, font: &Font, color: &Color) {
self.draw_char_helper(x0, y0, input, font, color);
}
///TODO: test!
/// no autobreak line yet
pub fn draw_string(&mut self, x0: u16, y0: u16, input: &str, font: &Font, color: &Color) {
let mut counter = 0;
for input_char in input.chars() {
self.draw_char(x0 + counter, y0, input_char, font, color);
counter += u16::from(font.get_char_width(input_char));
}
}
//TODO: add support for font_height = 0
//TODO: add support for char offset in y direction to reduce font file size
fn draw_char_helper(&mut self, x0: u16, y0: u16, input: char, font: &Font, color: &Color) {
//width: u8, height: u8, charbuffer: &[u8]
//TODO: font.get_char(input) -> FontChar {width, height, [u8]}
//TODO: font.get_char_offset(input) -> u16
let buff = font.get_char(input);
let char_width = font.get_char_width(input);
let mut row_counter = 0;
let mut width_counter = 0u8;
for &elem in buff.iter() {
for _ in 0..8 {
self.draw_pixel(
x0 + u16::from(width_counter),
y0 + row_counter,
&Color::get_color(elem, width_counter % 8, color));
//Widthcounter shows how far we are in x direction
width_counter += 1;
// if we have reached
if width_counter >= char_width {
width_counter = 0;
row_counter += 1;
break;
}
}
}
}
/// Draws a single 8x8 Char somewhere (1 pixel padding included)
pub fn draw_char_8x8(&mut self, x0: u16, y0: u16, input: char, color: &Color) {
let mut counter = 0;
// includes special draw_char instructions as this one is ordered columnwise and not rowwise (first byte == first 8 pixel columnwise)
for &elem in (&font::bitmap_8x8(input)).iter() {
for i in 0..8u8 {
self.draw_pixel(x0 + counter, y0 + 7 - u16::from(i), &Color::convert_color(elem, i, color))
}
counter += 1;
}
}
/// Draws Strings with 8x8 Chars (1 pixel padding included)
///
/// Is quite small for the 400x300 E-Ink
///
/// no autobreak line yet
pub fn draw_string_8x8(&mut self, x0: u16, y0: u16, input: &str, color: &Color) {
for (counter, input_char) in input.chars().enumerate() {
self.draw_char_8x8(x0 + counter as u16*8, y0, input_char, color);
}
}
// void plotLine(int x0, int y0, int x1, int y1)
// {
// int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
// int dy = -abs(y1-y0), sy = y0<y1 ? 1 : -1;
// int err = dx+dy, e2; /* error value e_xy */
// for(;;){ /* loop */
// setPixel(x0,y0);
// if (x0==x1 && y0==y1) break;
// e2 = 2*err;
// if (e2 >= dy) { err += dy; x0 += sx; } /* e_xy+e_x > 0 */
// if (e2 <= dx) { err += dx; y0 += sy; } /* e_xy+e_y < 0 */
// }
// }
//bresenham algorithm for lines
/// draw line
pub fn draw_line(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) {
let mut x0 = x0 as i16;
let x1 = x1 as i16;
let mut y0 = y0 as i16;
let y1 = y1 as i16;
let dx = i16::abs(x1 - x0);
let sx = if x0 < x1 { 1 } else { -1 };
let dy = - i16::abs(y1 - y0);
let sy = if y0 < y1 { 1 } else { -1 };
let mut err = dx + dy;
loop {
self.draw_pixel(x0 as u16, y0 as u16, color);
if x0 == x1 && y0 == y1 {
break;
}
let e2 = 2*err;
if e2 >= dy {
err += dy;
x0 += sx;
}
if e2 <= dx {
err += dx;
y0 += sy;
}
}
}
/// Draw a horizontal line
/// TODO: maybe optimize by grouping up the bytes? But is it worth the longer and more complicated function? is it even faster?
pub fn draw_horizontal_line(&mut self, x: u16, y: u16, length: u16, color: &Color) {
for i in 0..length {
self.draw_pixel(x + i, y, color);
}
}
/// Draws a vertical line
pub fn draw_vertical_line(&mut self, x: u16, y: u16, length: u16, color: &Color) {
for i in 0..length {
self.draw_pixel(x, y + i, color);
}
}
/// Draws a rectangle. (x0,y0) is top left corner, (x1,y1) bottom right
pub fn draw_rectangle(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) {
let (min_x, max_x) = if x0 <= x1 { (x0, x1) } else { (x1, x0) };
let (min_y, max_y) = if y0 <= y1 { (y0, y1) } else { (y1, y0) };
let x_len = max_x - min_x;
let y_len = max_y - min_y;
self.draw_horizontal_line(min_x, min_y, x_len, color);
self.draw_horizontal_line(min_x, max_y, x_len, color);
self.draw_vertical_line(min_x, min_y, y_len, color);
self.draw_vertical_line(max_x, min_y, y_len, color);
}
/// Draws a filled rectangle. For more info see draw_rectangle
pub fn draw_filled_rectangle(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) {
let (min_x, max_x) = if x0 <= x1 { (x0, x1) } else { (x1, x0) };
let (min_y, max_y) = if y0 <= y1 { (y0, y1) } else { (y1, y0) };
let x_len = max_x - min_x;
let y_len = max_y - min_y;
for i in 0..y_len {
self.draw_horizontal_line(min_x, min_y + i, x_len, color);
}
}
fn draw_pixel_helper(&mut self, x: i16, y: i16, color: &Color) {
if x >= 0 && y >= 0 {
self.draw_pixel(x as u16, y as u16, color);
}
}
fn draw_circle_helper(&mut self, x0: u16, y0: u16, radius: u16, filled: bool, color: &Color) {
let mut x = radius - 1;
let mut y = 0;
let mut dx = 1;
let mut dy = 1;
let mut err: i16 = dx - 2 * radius as i16;
while x >= y {
if filled {
self.circle_helper_filled_putpixel(x0, y0, x, y, color);
} else {
self.circle_helper_putpixel(x0, y0, x, y, color);
}
if err <= 0 {
y += 1;
err += dy;
dy += 2;
}
if err > 0 {
x -= 1;
dx += 2;
err += dx - 2 * radius as i16;
}
}
}
fn circle_helper_putpixel(&mut self, x0: u16, y0: u16, x: u16, y: u16, color: &Color) {
self.draw_horizontal_line(x0 - x, y0 + y, 2*x, color);
// self.draw_pixel(buffer, x0 + x, y0 + y, color);
// self.draw_pixel(buffer, x0 - x, y0 + y, color);
self.draw_horizontal_line(x0 - y, y0 + x, 2*y, color);
// self.draw_pixel(buffer, x0 + y, y0 + x, color);
// self.draw_pixel(buffer, x0 - y, y0 + x, color);
self.draw_horizontal_line(x0 - x, y0 - y, 2*x, color);
// self.draw_pixel(buffer, x0 - x, y0 - y, color);
// self.draw_pixel(buffer, x0 + x, y0 - y, color);
self.draw_horizontal_line(x0 - y, y0 - y, 2*y, color);
// self.draw_pixel(buffer, x0 - y, y0 - x, color);
// self.draw_pixel(buffer, x0 + y, y0 - x, color);
}
//TODO: Test
fn circle_helper_filled_putpixel(&mut self, x0: u16, y0: u16, x: u16, y: u16, color: &Color) {
self.draw_pixel(x0 + x, y0 + y, color);
self.draw_pixel(x0 + y, y0 + x, color);
self.draw_pixel(x0 - y, y0 + x, color);
self.draw_pixel(x0 - x, y0 + y, color);
self.draw_pixel(x0 - x, y0 - y, color);
self.draw_pixel(x0 - y, y0 - x, color);
self.draw_pixel(x0 + y, y0 - x, color);
self.draw_pixel(x0 + x, y0 - y, color);
}
///TODO: test if circle looks good
/// Draws a circle
pub fn draw_circle(&mut self, x0: u16, y0: u16, radius: u16, color: &Color) {
self.draw_circle_helper(x0, y0, radius, false, color);
}
///TODO: test if circle looks good
/// Draws a circle
pub fn draw_circle2(&mut self, x: u16, y: u16, radius: u16, color: &Color) {
let radius = radius as i16;
let x_mid = x as i16;
let y_mid = y as i16;
let mut x_pos: i16 = 0 - radius;
let mut y_pos = 0;
let mut err: i16 = 2 - 2 * radius;
loop {
self.draw_pixel_helper(x_mid - x_pos, y_mid + y_pos, color);
self.draw_pixel_helper(x_mid - y_pos, y_mid - x_pos, color);
self.draw_pixel_helper(x_mid + x_pos, y_mid - y_pos, color);
self.draw_pixel_helper(x_mid + y_pos, y_mid + x_pos, color);
let radius = err;
if radius <= y_pos {
y_pos += 1;
err += y_pos*2 + 1;
}
if radius > x_pos || err > y_pos {
x_pos += 1;
err += x_pos*2 + 1;
}
if x_pos >= 0 {
break;
}
}
}
///TODO: test!
pub fn draw_filled_circle(&mut self, x0: u16, y0: u16, radius: u16, color: &Color) {
self.draw_circle_helper(x0, y0, radius, true, color);
}
}
/*
############ ############ ############ ############
## ## # ##
## ## # ##
## ###### ##### ##
## ###### ##### ##
## ## # ##
## ## # ##
## ############ ############ ##
*/
#[cfg(test)]
mod graphics {
use super::*;
#[test]
fn test_filled_rectangle() {
let mut buffer = [Color::White.get_byte_value(); 150];
let mut graphics = Graphics::new(40, 30, &mut buffer);
graphics.draw_filled_rectangle(0, 0, 40, 30, &Color::Black);
assert_eq!(graphics.buffer[0], Color::Black.get_byte_value());
for &elem in graphics.buffer.iter() {
assert_eq!(elem, Color::Black.get_byte_value());
}
}
/// draw a 4x4 in the top left corner
#[test]
fn test_filled_rectangle2() {
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_filled_rectangle(0, 0, 4, 4, &Color::Black);
assert_eq!(graphics.buffer[0], 0x0f);
let mut counter = 0;
for &elem in graphics.buffer.iter() {
counter += 1;
if counter <= 4 {
assert_eq!(elem, 0x0f);
} else {
assert_eq!(elem, Color::White.get_byte_value());
}
}
}
#[test]
fn test_horizontal_line() {
let mut buffer = [Color::White.get_byte_value(); 4];
let mut graphics = Graphics::new(16, 2, &mut buffer);
graphics.draw_horizontal_line(1, 0, 14, &Color::Black);
assert_eq!(graphics.buffer[0], 0x80);
assert_eq!(graphics.buffer[1], 0x01);
assert_eq!(graphics.buffer[2], Color::White.get_byte_value());
assert_eq!(graphics.buffer[3], Color::White.get_byte_value());
}
#[test]
fn test_vertical_line() {
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_vertical_line(0, 0, 8, &Color::Black);
graphics.draw_vertical_line(5, 0, 8, &Color::Black);
assert_eq!(graphics.buffer[0], 0x7b);
for &elem in graphics.buffer.iter() {
assert_eq!(elem, 0x7bu8);
}
}
//test draw_line for compatibility with draw_vertical_line
#[test]
fn draw_line_1() {
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_vertical_line(5, 0, 8, &Color::Black);
let mut buffer2 = [Color::White.get_byte_value(); 8];
let mut graphics2 = Graphics::new(8, 8, &mut buffer2);
graphics2.draw_line(5, 0, 5, 8, &Color::Black);
for i in 0..graphics.buffer.len() {
assert_eq!(graphics.buffer[i], graphics2.buffer[i]);
}
}
//test draw_line for compatibility with draw_horizontal_line
#[test]
fn draw_line_2() {
let mut buffer = [Color::White.get_byte_value(); 4];
let mut graphics = Graphics::new(16, 2, &mut buffer);
graphics.draw_horizontal_line(1, 0, 14, &Color::Black);
let mut buffer2 = [Color::White.get_byte_value(); 4];
let mut graphics2 = Graphics::new(16, 2, &mut buffer2);
graphics2.draw_line(1, 0, 14, 0, &Color::Black);
for i in 0..graphics.buffer.len() {
assert_eq!(graphics.buffer[i], graphics2.buffer[i]);
}
}
//test draw_line for diago
#[test]
fn draw_line_3() {
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_line(0, 0, 16, 16, &Color::Black);
for i in 0..graphics.buffer.len() {
assert_eq!(graphics.buffer[i], !(0x80 >> i % 8));
}
}
#[test]
fn test_pixel() {
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_pixel(1, 0, &Color::Black);
assert_eq!(graphics.buffer[0], !0x40);
let mut buffer = [Color::White.get_byte_value(); 16];
let mut graphics = Graphics::new(16, 8, &mut buffer);
graphics.draw_pixel(9, 0, &Color::Black);
assert_eq!(graphics.buffer[0], Color::White.get_byte_value());
assert_eq!(graphics.buffer[1], !0x40);
}
#[test]
fn test_byte() {
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_byte(0, 0, 0xff, &Color::Black);
assert_eq!(graphics.buffer[0], Color::Black.get_byte_value());
for i in 1..graphics.buffer.len() {
assert_eq!(graphics.buffer[i], Color::White.get_byte_value());
}
graphics.draw_byte(0, 0, 0x5A, &Color::Black) ;
assert_eq!(graphics.buffer[0], !0x5A);
}
#[test]
fn test_char_with_8x8_font() {
// Test !
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_char_8x8(0, 0, '!', &Color::Black);
for i in 0..5 {
assert_eq!(graphics.buffer[i], !0x20);
}
assert_eq!(graphics.buffer[5], Color::White.get_byte_value());
assert_eq!(graphics.buffer[6], !0x20);
assert_eq!(graphics.buffer[7], Color::White.get_byte_value());
// Test H
let mut buffer = [Color::White.get_byte_value(); 8];
let mut graphics = Graphics::new(8, 8, &mut buffer);
graphics.draw_char_8x8(0, 0, 'H', &Color::Black);
for i in 0..3 {
assert_eq!(graphics.buffer[i], !0x88);
}
assert_eq!(graphics.buffer[3], !0xF8);
for i in 4..7 {
assert_eq!(graphics.buffer[i], !0x88);
}
assert_eq!(graphics.buffer[7], Color::White.get_byte_value());
}
#[test]
fn test_string_with_8x8_font() {
// Test !H
let mut buffer = [Color::White.get_byte_value(); 16];
let mut graphics = Graphics::new(16, 8, &mut buffer);
graphics.draw_string_8x8(0, 0, "!H", &Color::Black);
for i in 0..5 {
assert_eq!(graphics.buffer[i*2], !0x20);
}
assert_eq!(graphics.buffer[5*2], Color::White.get_byte_value());
assert_eq!(graphics.buffer[6*2], !0x20);
assert_eq!(graphics.buffer[7*2], Color::White.get_byte_value());
for i in 0..3 {
assert_eq!(graphics.buffer[i*2 + 1], !0x88);
}
assert_eq!(graphics.buffer[3*2 + 1], !0xF8);
for i in 4..7 {
assert_eq!(graphics.buffer[i*2 + 1], !0x88);
}
assert_eq!(graphics.buffer[7*2 + 1], Color::White.get_byte_value());
}
}