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700 lines
21 KiB
700 lines
21 KiB
|
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mod font; |
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use self::font::Font; |
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#[derive(Clone, Copy)] |
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pub enum Displayorientation { |
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/// No rotation |
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Rotate0, |
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/// Rotate by 90 degrees clockwise |
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Rotate90, |
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/// Rotate by 180 degrees clockwise |
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Rotate180, |
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/// Rotate 270 degrees clockwise |
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Rotate270, |
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} |
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//WARNING: Adapt for bigger sized displays! |
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// pub struct DisplayDescription { |
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// width: u16, |
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// height: u16, |
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// buffer_size: u16 |
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// } |
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// impl Display_Description { |
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// pub fn new(width: u16, height: u16, buffer_size: u16) -> Display_Description { |
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// } |
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// } |
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pub enum Display { |
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Eink42BlackWhite, |
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} |
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impl Display { |
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/// Gets the Dimensions of a dipslay in the following order: |
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/// - Width |
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/// - Height |
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/// - Neccessary Buffersize |
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pub fn get_dimensions(&self) -> (u16, u16, u16) { |
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match self { |
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Display::Eink42BlackWhite => (400, 300, 15000) |
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} |
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} |
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} |
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pub enum Color { |
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Black, |
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White |
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} |
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impl Color { |
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pub(crate) fn _get_bit_value(&self) -> u8 { |
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match self { |
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Color::White => 1u8, |
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Color::Black => 0u8, |
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} |
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} |
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pub(crate) fn get_byte_value(&self) -> u8 { |
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match self { |
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Color::White => 0xff, |
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Color::Black => 0x00, |
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} |
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} |
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//position counted from the left (highest value) from 0 to 7 |
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//remember: 1 is white, 0 is black |
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pub(crate) fn get_color(input: u8, pos: u8, color: &Color) -> Color { |
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match Color::is_drawable_pixel(input, pos) { |
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true => Color::normal_color(color), |
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false => Color::inverse_color(color) |
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} |
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} |
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fn inverse_color(color: &Color) -> Color { |
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match color { |
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Color::White => Color::Black, |
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Color::Black => Color::White, |
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} |
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} |
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fn normal_color(color: &Color) -> Color { |
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match color { |
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Color::White => Color::White, |
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Color::Black => Color::Black, |
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} |
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} |
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//position counted from the left (highest value) from 0 to 7 |
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//remember: 1 is white, 0 is black |
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pub(crate) fn is_drawable_pixel(input: u8, pos: u8) -> bool { |
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((input >> (7 - pos)) & 1u8) > 0u8 |
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} |
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pub(crate) fn convert_color(input: u8, pos: u8, foreground_color: &Color) -> Color { |
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//match color: |
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// - white for "nothing to draw"/background drawing |
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// - black for pixel to draw |
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// |
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//foreground color is the color you want to have in the foreground |
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match Color::is_drawable_pixel(input, pos) { |
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true => Color::normal_color(foreground_color), |
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false => Color::inverse_color(foreground_color) |
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} |
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} |
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} |
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#[allow(dead_code)] |
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pub struct Graphics { |
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width: u16, |
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height: u16, |
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rotation: Displayorientation, |
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//buffer: Box<u8>//[u8; 15000], |
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} |
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impl Graphics { |
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/// width needs to be a multiple of 8! |
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pub fn new(width: u16, height: u16) -> Graphics{ |
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Graphics {width, height, rotation: Displayorientation::Rotate0} |
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} |
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/// Clears/Fills the full buffer with `color` |
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pub fn clear(&self, buffer: &mut[u8], color: &Color) { |
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for elem in buffer.iter_mut() { |
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*elem = color.get_byte_value(); |
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} |
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} |
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/// Draw a single Pixel with `color` |
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/// |
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/// limited to i16::max images (buffer_size) at the moment |
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pub fn draw_pixel(&self, buffer: &mut[u8], x: u16, y: u16, color: &Color) { |
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let (idx, bit) = match self.rotation { |
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Displayorientation::Rotate0 | Displayorientation::Rotate180 |
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=> ((x as usize / 8 + (self.width as usize / 8) * y as usize) , |
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0x80 >> (x % 8)), |
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Displayorientation::Rotate90 | Displayorientation::Rotate270 |
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=> (y as usize / 8 * self.width as usize + x as usize, |
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0x80 >> (y % 8)), |
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}; |
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if idx >= buffer.len() { |
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return; |
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} |
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match color { |
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Color::Black => { |
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buffer[idx] &= !bit; |
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}, |
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Color::White => { |
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buffer[idx] |= bit; |
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} |
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} |
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} |
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/// Draw a single Pixel with `color` |
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/// |
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/// limited to i16::max images (buffer_size) at the moment |
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fn draw_byte(&self, buffer: &mut[u8], x: u16, y: u16, filling: u8, color: &Color) { |
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let idx = match self.rotation { |
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Displayorientation::Rotate0 | Displayorientation::Rotate180 |
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=> x as usize / 8 + (self.width as usize / 8) * y as usize, |
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Displayorientation::Rotate90 | Displayorientation::Rotate270 |
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=> y as usize / 8 + (self.width as usize / 8) * x as usize, |
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}; |
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if idx >= buffer.len() { |
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return; |
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} |
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match color { |
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Color::Black => { |
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buffer[idx] = !filling; |
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}, |
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Color::White => { |
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buffer[idx] = filling; |
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} |
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} |
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} |
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/// font map doesn't work as expected, so everything with chars and string is broken atm |
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///TODO: implement! |
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/// TODO: use Fonts |
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pub fn draw_char(&self, buffer: &mut[u8], x0: u16, y0: u16, input: char, font: &Font, color: &Color) { |
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let mut counter = 0; |
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let _a = font.get_char(input); |
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for &elem in font::bitmap_8x8(input).iter() { |
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self.draw_byte(buffer, x0, y0 + counter * self.width, elem, color); |
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counter += 1; |
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} |
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} |
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///TODO: implement! |
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/// no autobreak line yet |
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pub fn draw_string(&self, buffer: &mut[u8], x0: u16, y0: u16, input: &str, font: &Font, color: &Color) { |
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let mut counter = 0; |
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for input_char in input.chars() { |
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self.draw_char(buffer, x0 + counter, y0, input_char, font, color); |
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counter += font.get_char_width(input_char) as u16; |
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} |
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} |
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//TODO: add support for font_height = 0 |
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//TODO: add support for star offset in y direction, before |
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fn draw_char_helper(&self, buffer: &mut[u8], x0: u16, y0: u16, input: char, font: &Font, color: &Color) { |
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//width: u8, height: u8, charbuffer: &[u8] |
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//TODO: font.get_char(input) -> FontChar {width, height, [u8]} |
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let buff = [0xffu8, 1,2,3]; |
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let char_width = 11; |
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let mut row_counter = 0; |
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let mut width_counter = 0u8; |
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for &elem in buff.iter() { |
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for _ in 0..8 { |
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self.draw_pixel( |
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buffer, |
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x0 + width_counter as u16, |
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y0 + row_counter, |
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&Color::get_color(elem, width_counter % 8, color)); |
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//Widthcounter shows how far we are in x direction |
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width_counter += 1; |
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// if we have reached |
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if width_counter >= char_width { |
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width_counter = 0; |
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row_counter += 1; |
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break; |
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} |
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} |
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} |
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} |
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/// Draws a single 8x8 Char somewhere (1 pixel padding included) |
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pub fn draw_char_8x8(&self, buffer: &mut[u8], x0: u16, y0: u16, input: char, color: &Color) { |
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let mut counter = 0; |
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// includes special draw_char instructions as this one is ordered columnwise and not rowwise (first byte == first 8 pixel columnwise) |
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for &elem in font::bitmap_8x8(input).iter() { |
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for i in 0..8u8 { |
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self.draw_pixel(buffer, x0 + counter, y0 + 7 - i as u16, &Color::convert_color(elem, i, color)) |
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} |
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counter += 1; |
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} |
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} |
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/// Draws Strings with 8x8 Chars (1 pixel padding included) |
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/// |
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/// Is quite small for the 400x300 E-Ink |
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/// |
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/// no autobreak line yet |
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pub fn draw_string_8x8(&self, buffer: &mut[u8], x0: u16, y0: u16, input: &str, color: &Color) { |
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let mut counter = 0; |
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for input_char in input.chars() { |
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self.draw_char_8x8(buffer, x0 + counter*8, y0, input_char, color); |
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counter += 1; |
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} |
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} |
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// void plotLine(int x0, int y0, int x1, int y1) |
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// { |
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// int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1; |
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// int dy = -abs(y1-y0), sy = y0<y1 ? 1 : -1; |
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// int err = dx+dy, e2; /* error value e_xy */ |
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// for(;;){ /* loop */ |
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// setPixel(x0,y0); |
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// if (x0==x1 && y0==y1) break; |
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// e2 = 2*err; |
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// if (e2 >= dy) { err += dy; x0 += sx; } /* e_xy+e_x > 0 */ |
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// if (e2 <= dx) { err += dx; y0 += sy; } /* e_xy+e_y < 0 */ |
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// } |
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// } |
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//bresenham algorithm for lines |
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/// draw line |
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pub fn draw_line(&self, buffer: &mut[u8], x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) { |
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let mut x0 = x0 as i16; |
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let x1 = x1 as i16; |
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let mut y0 = y0 as i16; |
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let y1 = y1 as i16; |
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let dx = i16::abs(x1 - x0); |
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let sx = if x0 < x1 { 1 } else { -1 }; |
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let dy = - i16::abs(y1 - y0); |
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let sy = if y0 < y1 { 1 } else { -1 }; |
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let mut err = dx + dy; |
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loop { |
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self.draw_pixel(buffer, x0 as u16, y0 as u16, color); |
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if x0 == x1 && y0 == y1 { |
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break; |
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} |
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let e2 = 2*err; |
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if e2 >= dy { |
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err += dy; |
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x0 += sx; |
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} |
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if e2 <= dx { |
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err += dx; |
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y0 += sy; |
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} |
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} |
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} |
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/// Draw a horizontal line |
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/// TODO: maybe optimize by grouping up the bytes? But is it worth the longer and more complicated function? is it even faster? |
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pub fn draw_horizontal_line(&self, buffer: &mut[u8], x: u16, y: u16, length: u16, color: &Color) { |
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for i in 0..length { |
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self.draw_pixel(buffer, x + i, y, color); |
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} |
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} |
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/// Draws a vertical line |
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pub fn draw_vertical_line(&self, buffer: &mut[u8], x: u16, y: u16, length: u16, color: &Color) { |
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for i in 0..length { |
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self.draw_pixel(buffer, x, y + i, color); |
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} |
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} |
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/// Draws a rectangle. (x0,y0) is top left corner, (x1,y1) bottom right |
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pub fn draw_rectangle(&self, buffer: &mut[u8], x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) { |
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let (min_x, max_x) = if x0 <= x1 { (x0, x1) } else { (x1, x0) }; |
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let (min_y, max_y) = if y0 <= y1 { (y0, y1) } else { (y1, y0) }; |
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let x_len = max_x - min_x; |
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let y_len = max_y - min_y; |
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self.draw_horizontal_line(buffer, min_x, min_y, x_len, color); |
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self.draw_horizontal_line(buffer, min_x, max_y, x_len, color); |
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self.draw_vertical_line(buffer, min_x, min_y, y_len, color); |
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self.draw_vertical_line(buffer, max_x, min_y, y_len, color); |
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} |
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/// Draws a filled rectangle. For more info see draw_rectangle |
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pub fn draw_filled_rectangle(&self, buffer: &mut[u8], x0: u16, y0: u16, x1: u16, y1: u16, color: &Color) { |
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let (min_x, max_x) = if x0 <= x1 { (x0, x1) } else { (x1, x0) }; |
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let (min_y, max_y) = if y0 <= y1 { (y0, y1) } else { (y1, y0) }; |
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let x_len = max_x - min_x; |
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let y_len = max_y - min_y; |
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for i in 0..y_len { |
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self.draw_horizontal_line(buffer, min_x, min_y + i, x_len, color); |
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} |
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} |
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fn draw_pixel_helper(&self, buffer: &mut[u8], x: i16, y: i16, color: &Color) { |
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if x >= 0 && y >= 0 { |
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self.draw_pixel(buffer, x as u16, y as u16, color); |
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} |
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} |
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fn draw_circle_helper(&self, buffer: &mut[u8], x0: u16, y0: u16, radius: u16, filled: bool, color: &Color) { |
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let mut x = radius - 1; |
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let mut y = 0; |
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let mut dx = 1; |
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let mut dy = 1; |
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let mut err: i16 = dx - 2 * radius as i16; |
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while x >= y { |
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if filled { |
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self.circle_helper_filled_putpixel(buffer, x0, y0, x, y, color); |
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} else { |
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self.circle_helper_putpixel(buffer, x0, y0, x, y, color); |
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} |
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if err <= 0 { |
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y += 1; |
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err += dy; |
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dy += 2; |
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} |
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if err > 0 { |
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x -= 1; |
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dx += 2; |
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err += dx - 2 * radius as i16; |
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} |
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} |
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} |
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fn circle_helper_putpixel(&self, buffer: &mut[u8], x0: u16, y0: u16, x: u16, y: u16, color: &Color) { |
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self.draw_horizontal_line(buffer, x0 - x, y0 + y, 2*x, color); |
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// self.draw_pixel(buffer, x0 + x, y0 + y, color); |
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// self.draw_pixel(buffer, x0 - x, y0 + y, color); |
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self.draw_horizontal_line(buffer, x0 - y, y0 + x, 2*y, color); |
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// self.draw_pixel(buffer, x0 + y, y0 + x, color); |
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// self.draw_pixel(buffer, x0 - y, y0 + x, color); |
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self.draw_horizontal_line(buffer, x0 - x, y0 - y, 2*x, color); |
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// self.draw_pixel(buffer, x0 - x, y0 - y, color); |
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// self.draw_pixel(buffer, x0 + x, y0 - y, color); |
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self.draw_horizontal_line(buffer, x0 - y, y0 - y, 2*y, color); |
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// self.draw_pixel(buffer, x0 - y, y0 - x, color); |
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// self.draw_pixel(buffer, x0 + y, y0 - x, color); |
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} |
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//TODO: Test |
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fn circle_helper_filled_putpixel(&self, buffer: &mut[u8], x0: u16, y0: u16, x: u16, y: u16, color: &Color) { |
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self.draw_pixel(buffer, x0 + x, y0 + y, color); |
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self.draw_pixel(buffer, x0 + y, y0 + x, color); |
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self.draw_pixel(buffer, x0 - y, y0 + x, color); |
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self.draw_pixel(buffer, x0 - x, y0 + y, color); |
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self.draw_pixel(buffer, x0 - x, y0 - y, color); |
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self.draw_pixel(buffer, x0 - y, y0 - x, color); |
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self.draw_pixel(buffer, x0 + y, y0 - x, color); |
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self.draw_pixel(buffer, x0 + x, y0 - y, color); |
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} |
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///TODO: test if circle looks good |
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/// Draws a circle |
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pub fn draw_circle(&self, buffer: &mut[u8], x0: u16, y0: u16, radius: u16, color: &Color) { |
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self.draw_circle_helper(buffer, x0, y0, radius, false, color); |
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} |
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///TODO: test if circle looks good |
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/// Draws a circle |
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pub fn draw_circle2(&self, buffer: &mut[u8], x: u16, y: u16, radius: u16, color: &Color) { |
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let radius = radius as i16; |
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let x_mid = x as i16; |
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let y_mid = y as i16; |
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let mut x_pos: i16 = 0 - radius; |
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let mut y_pos = 0; |
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let mut err: i16 = 2 - 2 * radius; |
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loop { |
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self.draw_pixel_helper(buffer, x_mid - x_pos, y_mid + y_pos, color); |
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self.draw_pixel_helper(buffer, x_mid - y_pos, y_mid - x_pos, color); |
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self.draw_pixel_helper(buffer, x_mid + x_pos, y_mid - y_pos, color); |
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self.draw_pixel_helper(buffer, x_mid + y_pos, y_mid + x_pos, color); |
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let radius = err; |
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if radius <= y_pos { |
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y_pos += 1; |
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err += y_pos*2 + 1; |
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} |
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if radius > x_pos || err > y_pos { |
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x_pos += 1; |
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err += x_pos*2 + 1; |
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} |
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if x_pos >= 0 { |
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break; |
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} |
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} |
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} |
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///TODO: test! |
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pub fn draw_filled_circle(&self, buffer: &mut[u8], x0: u16, y0: u16, radius: u16, color: &Color) { |
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self.draw_circle_helper(buffer, x0, y0, radius, true, color); |
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} |
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} |
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/* |
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############ ############ ############ ############ |
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## ## # ## |
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## ## # ## |
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## ###### ##### ## |
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## ###### ##### ## |
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## ## # ## |
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## ## # ## |
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## ############ ############ ## |
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*/ |
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#[cfg(test)] |
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mod graphics { |
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use super::*; |
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#[test] |
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fn test_filled_rectangle() { |
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let mut buffer = [Color::White.get_byte_value(); 150]; |
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let graphics = Graphics::new(40, 30); |
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graphics.draw_filled_rectangle(&mut buffer, 0, 0, 40, 30, &Color::Black); |
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assert_eq!(buffer[0], Color::Black.get_byte_value()); |
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for &elem in buffer.iter() { |
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assert_eq!(elem, Color::Black.get_byte_value()); |
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} |
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} |
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/// draw a 4x4 in the top left corner |
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#[test] |
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fn test_filled_rectangle2() { |
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let mut buffer = [Color::White.get_byte_value(); 8]; |
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let graphics = Graphics::new(8, 8); |
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graphics.draw_filled_rectangle(&mut buffer, 0, 0, 4, 4, &Color::Black); |
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assert_eq!(buffer[0], 0x0f); |
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let mut counter = 0; |
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for &elem in buffer.iter() { |
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counter += 1; |
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if counter <= 4 { |
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assert_eq!(elem, 0x0f); |
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} else { |
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assert_eq!(elem, Color::White.get_byte_value()); |
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} |
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} |
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} |
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#[test] |
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fn test_horizontal_line() { |
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let mut buffer = [Color::White.get_byte_value(); 4]; |
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let graphics = Graphics::new(16, 2); |
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graphics.draw_horizontal_line(&mut buffer, 1, 0, 14, &Color::Black); |
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|
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assert_eq!(buffer[0], 0x80); |
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assert_eq!(buffer[1], 0x01); |
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assert_eq!(buffer[2], Color::White.get_byte_value()); |
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assert_eq!(buffer[3], Color::White.get_byte_value()); |
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} |
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|
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#[test] |
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fn test_vertical_line() { |
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let mut buffer = [Color::White.get_byte_value(); 8]; |
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let graphics = Graphics::new(8, 8); |
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graphics.draw_vertical_line(&mut buffer, 0, 0, 8, &Color::Black); |
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|
graphics.draw_vertical_line(&mut buffer, 5, 0, 8, &Color::Black); |
|
|
|
|
|
assert_eq!(buffer[0], 0x7b); |
|
|
|
for &elem in buffer.iter() { |
|
|
|
assert_eq!(elem, 0x7bu8); |
|
} |
|
} |
|
|
|
//test draw_line for compatibility with draw_vertical_line |
|
#[test] |
|
fn draw_line_1() { |
|
let mut buffer = [Color::White.get_byte_value(); 8]; |
|
let graphics = Graphics::new(8, 8); |
|
|
|
graphics.draw_vertical_line(&mut buffer, 5, 0, 8, &Color::Black); |
|
|
|
let mut buffer2 = [Color::White.get_byte_value(); 8]; |
|
let graphics2 = Graphics::new(8, 8); |
|
|
|
graphics2.draw_line(&mut buffer2, 5, 0, 5, 8, &Color::Black); |
|
|
|
for i in 0..buffer.len() { |
|
assert_eq!(buffer[i], buffer2[i]); |
|
} |
|
} |
|
|
|
//test draw_line for compatibility with draw_horizontal_line |
|
#[test] |
|
fn draw_line_2() { |
|
let mut buffer = [Color::White.get_byte_value(); 4]; |
|
let graphics = Graphics::new(16, 2); |
|
graphics.draw_horizontal_line(&mut buffer, 1, 0, 14, &Color::Black); |
|
|
|
let mut buffer2 = [Color::White.get_byte_value(); 4]; |
|
let graphics2 = Graphics::new(16, 2); |
|
graphics2.draw_line(&mut buffer2, 1, 0, 14, 0, &Color::Black); |
|
|
|
for i in 0..buffer.len() { |
|
assert_eq!(buffer[i], buffer2[i]); |
|
} |
|
} |
|
|
|
//test draw_line for diago |
|
#[test] |
|
fn draw_line_3() { |
|
let mut buffer = [Color::White.get_byte_value(); 8]; |
|
let graphics = Graphics::new(8, 8); |
|
|
|
graphics.draw_line(&mut buffer, 0, 0, 16, 16, &Color::Black); |
|
|
|
for i in 0..buffer.len() { |
|
assert_eq!(buffer[i], !(0x80 >> i % 8)); |
|
} |
|
} |
|
|
|
|
|
|
|
#[test] |
|
fn test_pixel() { |
|
let mut buffer = [Color::White.get_byte_value(); 8]; |
|
let graphics = Graphics::new(8, 8); |
|
graphics.draw_pixel(&mut buffer, 1, 0, &Color::Black); |
|
|
|
assert_eq!(buffer[0], !0x40); |
|
|
|
|
|
let mut buffer = [Color::White.get_byte_value(); 16]; |
|
let graphics = Graphics::new(16, 8); |
|
graphics.draw_pixel(&mut buffer, 9, 0, &Color::Black); |
|
assert_eq!(buffer[0], Color::White.get_byte_value()); |
|
assert_eq!(buffer[1], !0x40); |
|
} |
|
|
|
#[test] |
|
fn test_byte() { |
|
let mut buffer = [Color::White.get_byte_value(); 8]; |
|
let graphics = Graphics::new(8, 8); |
|
graphics.draw_byte(&mut buffer, 0, 0, 0xff, &Color::Black); |
|
|
|
assert_eq!(buffer[0], Color::Black.get_byte_value()); |
|
|
|
for i in 1..buffer.len() { |
|
assert_eq!(buffer[i], Color::White.get_byte_value()); |
|
} |
|
|
|
graphics.draw_byte(&mut buffer, 0, 0, 0x5A, &Color::Black) ; |
|
assert_eq!(buffer[0], !0x5A); |
|
} |
|
|
|
#[test] |
|
fn test_char_with_8x8_font() { |
|
|
|
// Test ! |
|
let mut buffer = [Color::White.get_byte_value(); 8]; |
|
let graphics = Graphics::new(8, 8); |
|
graphics.draw_char_8x8(&mut buffer, 0, 0, '!', &Color::Black); |
|
|
|
for i in 0..5 { |
|
assert_eq!(buffer[i], !0x20); |
|
} |
|
assert_eq!(buffer[5], Color::White.get_byte_value()); |
|
assert_eq!(buffer[6], !0x20); |
|
assert_eq!(buffer[7], Color::White.get_byte_value()); |
|
|
|
|
|
// Test H |
|
let mut buffer = [Color::White.get_byte_value(); 8]; |
|
let graphics = Graphics::new(8, 8); |
|
graphics.draw_char_8x8(&mut buffer, 0, 0, 'H', &Color::Black); |
|
|
|
for i in 0..3 { |
|
assert_eq!(buffer[i], !0x88); |
|
} |
|
assert_eq!(buffer[3], !0xF8); |
|
for i in 4..7 { |
|
assert_eq!(buffer[i], !0x88); |
|
} |
|
assert_eq!(buffer[7], Color::White.get_byte_value()); |
|
} |
|
|
|
#[test] |
|
fn test_string_with_8x8_font() { |
|
|
|
// Test !H |
|
let mut buffer = [Color::White.get_byte_value(); 16]; |
|
let graphics = Graphics::new(16, 8); |
|
graphics.draw_string_8x8(&mut buffer, 0, 0, "!H", &Color::Black); |
|
|
|
for i in 0..5 { |
|
assert_eq!(buffer[i*2], !0x20); |
|
} |
|
assert_eq!(buffer[5*2], Color::White.get_byte_value()); |
|
assert_eq!(buffer[6*2], !0x20); |
|
assert_eq!(buffer[7*2], Color::White.get_byte_value()); |
|
|
|
|
|
for i in 0..3 { |
|
assert_eq!(buffer[i*2 + 1], !0x88); |
|
} |
|
assert_eq!(buffer[3*2 + 1], !0xF8); |
|
for i in 4..7 { |
|
assert_eq!(buffer[i*2 + 1], !0x88); |
|
} |
|
assert_eq!(buffer[7*2 + 1], Color::White.get_byte_value()); |
|
} |
|
} |