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//! Graphics Support for EPDs
use crate::buffer_len;
use crate::color::{Color, OctColor, TriColor};
use embedded_graphics_core::pixelcolor::BinaryColor;
use embedded_graphics_core::prelude::*;
/// Displayrotation
#[derive(Clone, Copy)]
pub enum DisplayRotation {
/// No rotation
Rotate0,
/// Rotate by 90 degrees clockwise
Rotate90,
/// Rotate by 180 degrees clockwise
Rotate180,
/// Rotate 270 degrees clockwise
Rotate270,
}
impl Default for DisplayRotation {
fn default() -> Self {
DisplayRotation::Rotate0
}
}
/// Display specific pixel output configuration
///
/// Different chromatic displays differently treat the bits in chromatic color planes.
/// Some of them ([crate::epd2in13bc]) will render a color pixel if bit is set for that pixel,
/// which is a [DisplayColorRendering::Positive] mode.
///
/// Other displays, like [crate::epd5in83b_v2] in opposite, will draw color pixel if bit is
/// cleared for that pixel, which is a [DisplayColorRendering::Negative] mode.
///
#[derive(Clone, Copy)]
pub enum DisplayColorRendering {
/// Positive: chromatic doesn't override white, white bit cleared for black, white bit set for white, both bits set for chromatic
Positive,
/// Negative: chromatic does override white, both bits cleared for black, white bit set for white, red bit set for black
Negative,
}
/// Necessary traits for all displays to implement for drawing
///
/// Adds support for:
/// - Drawing (With the help of DrawTarget/Embedded Graphics)
/// - Rotations
/// - Clearing
pub trait Display: DrawTarget<Color = BinaryColor> {
/// Clears the buffer of the display with the chosen background color
fn clear_buffer(&mut self, background_color: Color) {
for elem in self.get_mut_buffer().iter_mut() {
*elem = background_color.get_byte_value();
}
}
/// Returns the buffer
fn buffer(&self) -> &[u8];
/// Returns a mutable buffer
fn get_mut_buffer(&mut self) -> &mut [u8];
/// Sets the rotation of the display
fn set_rotation(&mut self, rotation: DisplayRotation);
/// Get the current rotation of the display
fn rotation(&self) -> DisplayRotation;
/// Helperfunction for the Embedded Graphics draw trait
///
/// Becomes uneccesary when const_generics become stablised
fn draw_helper(
&mut self,
width: u32,
height: u32,
pixel: Pixel<BinaryColor>,
) -> Result<(), Self::Error> {
let rotation = self.rotation();
let buffer = self.get_mut_buffer();
let Pixel(point, color) = pixel;
if outside_display(point, width, height, rotation) {
return Ok(());
}
// Give us index inside the buffer and the bit-position in that u8 which needs to be changed
let (index, bit) = find_position(point.x as u32, point.y as u32, width, height, rotation);
let index = index as usize;
// "Draw" the Pixel on that bit
match color {
// Black
BinaryColor::On => {
buffer[index] &= !bit;
}
// White
BinaryColor::Off => {
buffer[index] |= bit;
}
}
Ok(())
}
}
/// Necessary traits for all displays to implement for drawing
///
/// Adds support for:
/// - Drawing (With the help of DrawTarget/Embedded Graphics)
/// - Rotations
/// - Clearing
pub trait TriDisplay: DrawTarget<Color = TriColor> {
/// Clears the buffer of the display with the chosen background color
fn clear_buffer(&mut self, background_color: TriColor) {
for elem in self.get_mut_buffer().iter_mut() {
*elem = background_color.get_byte_value();
}
}
/// Returns the buffer
fn buffer(&self) -> &[u8];
/// Returns a mutable buffer
fn get_mut_buffer(&mut self) -> &mut [u8];
/// Sets the rotation of the display
fn set_rotation(&mut self, rotation: DisplayRotation);
/// Get the current rotation of the display
fn rotation(&self) -> DisplayRotation;
/// Get the offset into buffer where chromatic data starts
fn chromatic_offset(&self) -> usize;
/// return the b/w part of the buffer
fn bw_buffer(&self) -> &[u8];
/// return the chromatic part of the buffer
fn chromatic_buffer(&self) -> &[u8];
/// Helperfunction for the Embedded Graphics draw trait
///
/// Becomes uneccesary when const_generics become stablised
///
/// # Arguments
///
/// * `width` - Screen width in pixels
/// * `height` - Screen height in pixels
/// * `pixel` - Pixel to draw
/// * `rendering` - Chooses rendering mode for the color plane,
/// whether it is positive or negative. Check [DisplayColorRendering] for details.
/// This is a hardware defined setting, that needs to be checked from the datasheet.
fn draw_helper_tri(
&mut self,
width: u32,
height: u32,
pixel: Pixel<TriColor>,
rendering: DisplayColorRendering,
) -> Result<(), Self::Error> {
let rotation = self.rotation();
let Pixel(point, color) = pixel;
if outside_display(point, width, height, rotation) {
return Ok(());
}
// Give us index inside the buffer and the bit-position in that u8 which needs to be changed
let (index, bit) = find_position(point.x as u32, point.y as u32, width, height, rotation);
let index = index as usize;
let offset = self.chromatic_offset();
let buffer = self.get_mut_buffer();
// "Draw" the Pixel on that bit
match color {
TriColor::Black => {
// clear bit in bw-buffer -> black
buffer[index] &= !bit;
match rendering {
DisplayColorRendering::Positive => {
// set bit in chromatic-buffer -> white
buffer[index + offset] |= bit;
}
DisplayColorRendering::Negative => {
// clear bit in chromatic-buffer -> white
buffer[index + offset] &= !bit;
}
}
}
TriColor::White => {
// set bit in bw-buffer -> white
buffer[index] |= bit;
match rendering {
DisplayColorRendering::Positive => {
// set bit in chromatic-buffer -> white
buffer[index + offset] |= bit;
}
DisplayColorRendering::Negative => {
// clear bit in chromatic-buffer -> white
buffer[index + offset] &= !bit;
}
}
}
TriColor::Chromatic => {
match rendering {
DisplayColorRendering::Positive => {
// set bit in b/w buffer (white)
buffer[index] |= bit;
// clear bit in chromatic buffer -> chromatic
buffer[index + offset] &= !bit;
}
DisplayColorRendering::Negative => {
// set bit in b/w buffer (white)
buffer[index] |= bit;
// set bit in chromatic-buffer -> chromatic
buffer[index + offset] |= bit;
}
}
}
}
Ok(())
}
}
/// Necessary traits for all displays to implement for drawing
///
/// Adds support for:
/// - Drawing (With the help of DrawTarget/Embedded Graphics)
/// - Rotations
/// - Clearing
pub trait OctDisplay: DrawTarget<Color = OctColor> {
/// Clears the buffer of the display with the chosen background color
fn clear_buffer(&mut self, background_color: OctColor) {
for elem in self.get_mut_buffer().iter_mut() {
*elem = OctColor::colors_byte(background_color, background_color);
}
}
/// Returns the buffer
fn buffer(&self) -> &[u8];
/// Returns a mutable buffer
fn get_mut_buffer(&mut self) -> &mut [u8];
/// Sets the rotation of the display
fn set_rotation(&mut self, rotation: DisplayRotation);
/// Get the current rotation of the display
fn rotation(&self) -> DisplayRotation;
/// Helperfunction for the Embedded Graphics draw trait
///
/// Becomes uneccesary when const_generics become stablised
fn draw_helper(
&mut self,
width: u32,
height: u32,
pixel: Pixel<OctColor>,
) -> Result<(), Self::Error> {
let rotation = self.rotation();
let buffer = self.get_mut_buffer();
let Pixel(point, color) = pixel;
if outside_display(point, width, height, rotation) {
return Ok(());
}
// Give us index inside the buffer and the bit-position in that u8 which needs to be changed
let (index, upper) =
find_oct_position(point.x as u32, point.y as u32, width, height, rotation);
let index = index as usize;
// "Draw" the Pixel on that bit
let (mask, color_nibble) = if upper {
(0x0f, color.get_nibble() << 4)
} else {
(0xf0, color.get_nibble())
};
buffer[index] = (buffer[index] & mask) | color_nibble;
Ok(())
}
}
/// A variable Display without a predefined buffer
///
/// The buffer can be created as following:
/// buffer: [DEFAULT_BACKGROUND_COLOR.get_byte_value(); WIDTH / 8 * HEIGHT]
/// If WIDTH is not a multiple of 8, don't forget to round it up (ie. (WIDTH + 7) / 8)
///
/// Example:
/// ```rust,no_run
/// # use epd_waveshare::epd2in9::DEFAULT_BACKGROUND_COLOR;
/// # use epd_waveshare::prelude::*;
/// # use epd_waveshare::graphics::VarDisplay;
/// # use epd_waveshare::color::Black;
/// # use embedded_graphics::prelude::*;
/// # use embedded_graphics::primitives::{Circle, Line, PrimitiveStyle};
/// let width = 128;
/// let height = 296;
///
/// let mut buffer = [DEFAULT_BACKGROUND_COLOR.get_byte_value(); 128 / 8 * 296];
/// let mut display = VarDisplay::new(width, height, &mut buffer);
///
/// display.set_rotation(DisplayRotation::Rotate90);
///
/// let _ = Line::new(Point::new(0, 120), Point::new(0, 295))
/// .into_styled(PrimitiveStyle::with_stroke(Black, 1))
/// .draw(&mut display);
/// ```
pub struct VarDisplay<'a> {
width: u32,
height: u32,
rotation: DisplayRotation,
buffer: &'a mut [u8], //buffer: Box<u8>//[u8; 15000]
}
impl<'a> VarDisplay<'a> {
/// Create a new variable sized display.
///
/// Buffersize must be at least (width + 7) / 8 * height bytes.
pub fn new(width: u32, height: u32, buffer: &'a mut [u8]) -> VarDisplay<'a> {
let len = buffer.len() as u32;
assert!(buffer_len(width as usize, height as usize) >= len as usize);
VarDisplay {
width,
height,
rotation: DisplayRotation::default(),
buffer,
}
}
}
impl<'a> DrawTarget for VarDisplay<'a> {
type Color = BinaryColor;
type Error = core::convert::Infallible;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for pixel in pixels {
self.draw_helper(self.width, self.height, pixel)?;
}
Ok(())
}
}
impl<'a> OriginDimensions for VarDisplay<'a> {
fn size(&self) -> Size {
Size::new(self.width, self.height)
}
}
impl<'a> Display for VarDisplay<'a> {
fn buffer(&self) -> &[u8] {
self.buffer
}
fn get_mut_buffer(&mut self) -> &mut [u8] {
self.buffer
}
fn set_rotation(&mut self, rotation: DisplayRotation) {
self.rotation = rotation;
}
fn rotation(&self) -> DisplayRotation {
self.rotation
}
}
// Checks if a pos is outside the defined display
fn outside_display(p: Point, width: u32, height: u32, rotation: DisplayRotation) -> bool {
if p.x < 0 || p.y < 0 {
return true;
}
let (x, y) = (p.x as u32, p.y as u32);
match rotation {
DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => {
if x >= width || y >= height {
return true;
}
}
DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => {
if y >= width || x >= height {
return true;
}
}
}
false
}
fn find_rotation(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> (u32, u32) {
let nx;
let ny;
match rotation {
DisplayRotation::Rotate0 => {
nx = x;
ny = y;
}
DisplayRotation::Rotate90 => {
nx = width - 1 - y;
ny = x;
}
DisplayRotation::Rotate180 => {
nx = width - 1 - x;
ny = height - 1 - y;
}
DisplayRotation::Rotate270 => {
nx = y;
ny = height - 1 - x;
}
}
(nx, ny)
}
#[rustfmt::skip]
//returns index position in the u8-slice and the bit-position inside that u8
fn find_oct_position(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> (u32, bool) {
let (nx, ny) = find_rotation(x, y, width, height, rotation);
(
/* what byte address is this? */
nx / 2 + (width / 2) * ny,
/* is this the lower nibble (within byte)? */
(nx & 0x1) == 0,
)
}
#[rustfmt::skip]
//returns index position in the u8-slice and the bit-position inside that u8
fn find_position(x: u32, y: u32, width: u32, height: u32, rotation: DisplayRotation) -> (u32, u8) {
let (nx, ny) = find_rotation(x, y, width, height, rotation);
(
nx / 8 + ((width + 7) / 8) * ny,
0x80 >> (nx % 8),
)
}
#[cfg(test)]
mod tests {
use super::{buffer_len, find_position, outside_display, Display, DisplayRotation, VarDisplay};
use crate::color::Black;
use crate::color::Color;
use embedded_graphics::{
prelude::*,
primitives::{Line, PrimitiveStyle},
};
#[test]
fn buffer_clear() {
use crate::epd4in2::{HEIGHT, WIDTH};
let mut buffer =
[Color::Black.get_byte_value(); buffer_len(WIDTH as usize, HEIGHT as usize)];
let mut display = VarDisplay::new(WIDTH, HEIGHT, &mut buffer);
for &byte in display.buffer.iter() {
assert_eq!(byte, Color::Black.get_byte_value());
}
display.clear_buffer(Color::White);
for &byte in display.buffer.iter() {
assert_eq!(byte, Color::White.get_byte_value());
}
}
#[test]
fn rotation_overflow() {
use crate::epd4in2::{HEIGHT, WIDTH};
let width = WIDTH as u32;
let height = HEIGHT as u32;
test_rotation_overflow(width, height, DisplayRotation::Rotate0);
test_rotation_overflow(width, height, DisplayRotation::Rotate90);
test_rotation_overflow(width, height, DisplayRotation::Rotate180);
test_rotation_overflow(width, height, DisplayRotation::Rotate270);
}
fn test_rotation_overflow(width: u32, height: u32, rotation2: DisplayRotation) {
let max_value = width / 8 * height;
for x in 0..(width + height) {
//limit x because it runs too long
for y in 0..(u32::max_value()) {
if outside_display(Point::new(x as i32, y as i32), width, height, rotation2) {
break;
} else {
let (idx, _) = find_position(x, y, width, height, rotation2);
assert!(idx < max_value);
}
}
}
}
#[test]
fn graphics_rotation_0() {
use crate::epd2in9::DEFAULT_BACKGROUND_COLOR;
let width = 128;
let height = 296;
let mut buffer = [DEFAULT_BACKGROUND_COLOR.get_byte_value(); 128 / 8 * 296];
let mut display = VarDisplay::new(width, height, &mut buffer);
let _ = Line::new(Point::new(0, 0), Point::new(7, 0))
.into_styled(PrimitiveStyle::with_stroke(Black, 1))
.draw(&mut display);
let buffer = display.buffer();
assert_eq!(buffer[0], Color::Black.get_byte_value());
for &byte in buffer.iter().skip(1) {
assert_eq!(byte, DEFAULT_BACKGROUND_COLOR.get_byte_value());
}
}
#[test]
fn graphics_rotation_90() {
use crate::epd2in9::DEFAULT_BACKGROUND_COLOR;
let width = 128;
let height = 296;
let mut buffer = [DEFAULT_BACKGROUND_COLOR.get_byte_value(); 128 / 8 * 296];
let mut display = VarDisplay::new(width, height, &mut buffer);
display.set_rotation(DisplayRotation::Rotate90);
let _ = Line::new(Point::new(0, 120), Point::new(0, 295))
.into_styled(PrimitiveStyle::with_stroke(Black, 1))
.draw(&mut display);
let buffer = display.buffer();
extern crate std;
std::println!("{:?}", buffer);
assert_eq!(buffer[0], Color::Black.get_byte_value());
for &byte in buffer.iter().skip(1) {
assert_eq!(byte, DEFAULT_BACKGROUND_COLOR.get_byte_value());
}
}
}