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use color::Color; |
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/// Displayrotation
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#[derive(Clone, Copy)] |
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pub enum DisplayRotation { |
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/// No rotation
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Rotate0, |
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/// Rotate by 90 degrees clockwise
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Rotate90, |
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/// Rotate by 180 degrees clockwise
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Rotate180, |
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/// Rotate 270 degrees clockwise
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Rotate270, |
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} |
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impl Default for Displayorientation { |
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fn default() -> Self { |
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Displayorientation::Rotate0 |
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} |
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} |
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pub enum Display { |
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Eink42BlackWhite, |
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} |
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impl Display { |
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/// Gets the Dimensions of a dipslay in the following order:
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/// - Width
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/// - Height
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/// - Neccessary Buffersize
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pub fn get_dimensions(&self) -> (u16, u16, u16) { |
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match self { |
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Display::Eink42BlackWhite => (400, 300, 15000), |
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} |
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} |
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} |
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pub trait Buffer { |
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fn get_buffer(&self) -> &[u8]; |
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} |
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pub struct DisplayEink42BlackWhite { |
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buffer: [u8; 400 * 300 / 8], |
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rotation: Displayorientation, //TODO: check embedded_graphics for orientation
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} |
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impl Default for DisplayEink42BlackWhite { |
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fn default() -> Self { |
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use epd4in2::constants::*; |
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DisplayEink42BlackWhite { |
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buffer: [ |
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DEFAULT_BACKGROUND_COLOR.get_full_byte(), |
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WIDTH * HEIGHT / 8
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], |
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rotation: DisplayRotation::default() |
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} |
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} |
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} |
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impl Buffer for DisplayEink42BlackWhite { |
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fn get_buffer(&self) -> &[u8] { |
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&self.buffer |
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} |
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} |
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impl Drawing<u8> for DisplayEink42BlackWhite { |
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fn draw<T>(&mut self, item_pixels: T) |
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where |
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T: Iterator<Item = Pixel<u8>> |
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{ |
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for Pixel(UnsignedCoord(x,y), color) in item_pixels { |
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let (idx, bit) = match self.rotation { |
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Displayorientation::Rotate0 | Displayorientation::Rotate180 => ( |
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(x as usize / 8 + (self.width as usize / 8) * y as usize), |
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0x80 >> (x % 8), |
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), |
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Displayorientation::Rotate90 | Displayorientation::Rotate270 => ( |
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y as usize / 8 * self.width as usize + x as usize, |
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0x80 >> (y % 8), |
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), |
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}; |
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if idx >= self.buffer.len() { |
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return; |
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} |
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match color { |
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Color::Black => { |
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self.buffer[idx] &= !bit; |
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} |
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Color::White => { |
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self.buffer[idx] |= bit; |
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} |
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}
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} |
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} |
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} |
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// impl Drawing<u8> for DisplayRibbonLeft {
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// fn draw<T>(&mut self, item_pixels: T)
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// where
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// T: Iterator<Item = Pixel<u8>>,
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// {
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// for Pixel(UnsignedCoord(x, y), color) in item_pixels {
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// if y > 127 || x > 295 {
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// continue;
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// }
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// let cell = &mut self.0[y as usize / 8 + (295 - x as usize) * 128 / 8];
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// let bit = 7 - y % 8;
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// if color != 0 {
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// *cell &= !(1 << bit);
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// } else {
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// *cell |= 1 << bit;
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// }
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// }
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// }
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// }
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// /// Draw a single Pixel with `color`
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// ///
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// /// limited to i16::max images (buffer_size) at the moment
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// pub fn draw_pixel(&mut self, x: u16, y: u16, color: &Color) {
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// let (idx, bit) = match self.rotation {
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// Displayorientation::Rotate0 | Displayorientation::Rotate180 => (
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// (x as usize / 8 + (self.width as usize / 8) * y as usize),
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// 0x80 >> (x % 8),
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// ),
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// Displayorientation::Rotate90 | Displayorientation::Rotate270 => (
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// y as usize / 8 * self.width as usize + x as usize,
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// 0x80 >> (y % 8),
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// ),
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// };
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// if idx >= self.buffer.len() {
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// return;
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// }
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// match color {
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// Color::Black => {
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// self.buffer[idx] &= !bit;
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// }
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// Color::White => {
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// self.buffer[idx] |= bit;
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// }
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// }
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// }
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// /// Draw a single Pixel with `color`
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// ///
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// /// limited to i16::max images (buffer_size) at the moment
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// #[allow(dead_code)]
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// fn draw_byte(&mut self, x: u16, y: u16, filling: u8, color: &Color) {
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// let idx = match self.rotation {
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// Displayorientation::Rotate0 | Displayorientation::Rotate180 => {
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// x as usize / 8 + (self.width as usize / 8) * y as usize
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// },
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// Displayorientation::Rotate90 | Displayorientation::Rotate270 => {
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// y as usize / 8 + (self.width as usize / 8) * x as usize
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// },
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// };
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// if idx >= self.buffer.len() {
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// return;
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// }
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// match color {
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// Color::Black => {
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// self.buffer[idx] = !filling;
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// },
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// Color::White => {
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// self.buffer[idx] = filling;
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// }
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// }
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// }
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//TODO: write tests
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