embedded-graphics 0.5.0 removed the with_ prefix from some methods
with_stroke() to stroke() with_fill() to fill() with_style() to style()embedded-hal-1.0
parent
99b4cff362
commit
3e56353cb6
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@ -23,8 +23,8 @@ let mut display = Display::new(epd.width(), epd.height(), &mut buffer.buffer);
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// Draw some text
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display.draw(
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Font12x16::render_str("Hello Rust!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -80,8 +80,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate0);
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display.draw(
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Font6x8::render_str("Rotate 0!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -89,8 +89,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate90);
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display.draw(
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Font6x8::render_str("Rotate 90!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -98,8 +98,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate180);
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display.draw(
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Font6x8::render_str("Rotate 180!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -107,8 +107,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate270);
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display.draw(
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Font6x8::render_str("Rotate 270!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -129,7 +129,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font6x8::render_str(" Hello World! ")
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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@ -84,8 +84,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate0);
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display.draw(
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Font6x8::render_str("Rotate 0!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -93,8 +93,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate90);
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display.draw(
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Font6x8::render_str("Rotate 90!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -102,8 +102,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate180);
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display.draw(
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Font6x8::render_str("Rotate 180!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -111,8 +111,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate270);
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display.draw(
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Font6x8::render_str("Rotate 270!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -133,7 +133,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font6x8::render_str(" Hello World! ")
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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@ -75,8 +75,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate0);
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display.draw(
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Font6x8::render_str("Rotate 0!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -84,8 +84,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate90);
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display.draw(
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Font6x8::render_str("Rotate 90!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -93,8 +93,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate180);
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display.draw(
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Font6x8::render_str("Rotate 180!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -102,8 +102,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate270);
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display.draw(
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Font6x8::render_str("Rotate 270!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -120,17 +120,17 @@ fn run() -> Result<(), std::io::Error> {
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// draw a analog clock
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display.draw(
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Circle::new(Coord::new(64, 64), 64)
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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display.draw(
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Line::new(Coord::new(64, 64), Coord::new(0, 64))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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display.draw(
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Line::new(Coord::new(64, 64), Coord::new(80, 80))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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@ -138,7 +138,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font6x8::render_str("It's working-WoB!")
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// Using Style here
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::Black),
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stroke_color: Some(Color::White),
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stroke_width: 0u8, // Has no effect on fonts
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@ -151,7 +151,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font12x16::render_str("It's working-BoW!")
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// Using Style here
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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@ -167,7 +167,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font6x8::render_str(" Hello World! ")
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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@ -71,8 +71,8 @@ fn main() -> ! {
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display.set_rotation(DisplayRotation::Rotate0);
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display.draw(
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Font6x8::render_str("Rotate 0!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -80,8 +80,8 @@ fn main() -> ! {
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display.set_rotation(DisplayRotation::Rotate90);
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display.draw(
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Font6x8::render_str("Rotate 90!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -89,8 +89,8 @@ fn main() -> ! {
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display.set_rotation(DisplayRotation::Rotate180);
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display.draw(
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Font6x8::render_str("Rotate 180!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -98,8 +98,8 @@ fn main() -> ! {
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display.set_rotation(DisplayRotation::Rotate270);
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display.draw(
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Font6x8::render_str("Rotate 270!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -116,17 +116,17 @@ fn main() -> ! {
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// draw a analog clock
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display.draw(
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Circle::new(Coord::new(64, 64), 64)
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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display.draw(
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Line::new(Coord::new(64, 64), Coord::new(0, 64))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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display.draw(
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Line::new(Coord::new(64, 64), Coord::new(80, 80))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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@ -134,7 +134,7 @@ fn main() -> ! {
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display.draw(
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Font6x8::render_str("It's working-WoB!")
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// Using Style here
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::Black),
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stroke_color: Some(Color::White),
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stroke_width: 0u8, // Has no effect on fonts
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@ -147,7 +147,7 @@ fn main() -> ! {
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display.draw(
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Font12x16::render_str("It's working-BoW!")
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// Using Style here
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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@ -165,7 +165,7 @@ fn main() -> ! {
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display.draw(
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Font6x8::render_str(" Hello World! ")
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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@ -79,8 +79,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate0);
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display.draw(
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Font6x8::render_str("Rotate 0!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -88,8 +88,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate90);
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display.draw(
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Font6x8::render_str("Rotate 90!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -97,8 +97,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate180);
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display.draw(
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Font6x8::render_str("Rotate 180!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -106,8 +106,8 @@ fn run() -> Result<(), std::io::Error> {
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display.set_rotation(DisplayRotation::Rotate270);
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display.draw(
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Font6x8::render_str("Rotate 270!")
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.with_stroke(Some(Color::Black))
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.with_fill(Some(Color::White))
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.stroke(Some(Color::Black))
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.fill(Some(Color::White))
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.translate(Coord::new(5, 50))
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.into_iter(),
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);
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@ -126,17 +126,17 @@ fn run() -> Result<(), std::io::Error> {
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// draw a analog clock
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display.draw(
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Circle::new(Coord::new(64, 64), 64)
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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display.draw(
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Line::new(Coord::new(64, 64), Coord::new(0, 64))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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display.draw(
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Line::new(Coord::new(64, 64), Coord::new(80, 80))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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|
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@ -144,7 +144,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font6x8::render_str("It's working-WoB!")
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// Using Style here
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::Black),
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stroke_color: Some(Color::White),
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stroke_width: 0u8, // Has no effect on fonts
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|
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@ -157,7 +157,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font12x16::render_str("It's working-BoW!")
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// Using Style here
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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|
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@ -173,7 +173,7 @@ fn run() -> Result<(), std::io::Error> {
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display.draw(
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Font6x8::render_str(" Hello World! ")
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.with_style(Style {
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.style(Style {
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fill_color: Some(Color::White),
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stroke_color: Some(Color::Black),
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stroke_width: 0u8, // Has no effect on fonts
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|
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@ -78,7 +78,7 @@ mod tests {
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let mut display = Display1in54::default();
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display.draw(
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Line::new(Coord::new(0, 0), Coord::new(7, 0))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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|
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@ -97,7 +97,7 @@ mod tests {
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display.set_rotation(DisplayRotation::Rotate90);
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display.draw(
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Line::new(Coord::new(0, 192), Coord::new(0, 199))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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|
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@ -116,7 +116,7 @@ mod tests {
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display.set_rotation(DisplayRotation::Rotate180);
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display.draw(
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Line::new(Coord::new(192, 199), Coord::new(199, 199))
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.with_stroke(Some(Color::Black))
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.stroke(Some(Color::Black))
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.into_iter(),
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);
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|
|
@ -138,7 +138,7 @@ mod tests {
|
|||
display.set_rotation(DisplayRotation::Rotate270);
|
||||
display.draw(
|
||||
Line::new(Coord::new(199, 0), Coord::new(199, 7))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@
|
|||
//! // Write some hello world in the screenbuffer
|
||||
//! display.draw(
|
||||
//! Font6x8::render_str("Hello World!")
|
||||
//! .with_stroke(Some(Color::Black))
|
||||
//! .with_fill(Some(Color::White))
|
||||
//! .stroke(Some(Color::Black))
|
||||
//! .fill(Some(Color::White))
|
||||
//! .translate(Coord::new(5, 50))
|
||||
//! .into_iter(),
|
||||
//! );
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@
|
|||
//! // Write some hello world in the screenbuffer
|
||||
//! display.draw(
|
||||
//! Font6x8::render_str("Hello World!")
|
||||
//! .with_stroke(Some(Color::Black))
|
||||
//! .with_fill(Some(Color::White))
|
||||
//! .stroke(Some(Color::Black))
|
||||
//! .fill(Some(Color::White))
|
||||
//! .translate(Coord::new(5, 50))
|
||||
//! .into_iter(),
|
||||
//! );
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ mod tests {
|
|||
let mut display = Display4in2::default();
|
||||
display.draw(
|
||||
Line::new(Coord::new(0, 0), Coord::new(7, 0))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
@ -98,7 +98,7 @@ mod tests {
|
|||
display.set_rotation(DisplayRotation::Rotate90);
|
||||
display.draw(
|
||||
Line::new(Coord::new(0, 392), Coord::new(0, 399))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
@ -117,7 +117,7 @@ mod tests {
|
|||
display.set_rotation(DisplayRotation::Rotate180);
|
||||
display.draw(
|
||||
Line::new(Coord::new(392, 299), Coord::new(399, 299))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
@ -139,7 +139,7 @@ mod tests {
|
|||
display.set_rotation(DisplayRotation::Rotate270);
|
||||
display.draw(
|
||||
Line::new(Coord::new(299, 0), Coord::new(299, 7))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ pub trait Display: Drawing<Color> {
|
|||
///
|
||||
/// display.draw(
|
||||
/// Line::new(Coord::new(0, 120), Coord::new(0, 295))
|
||||
/// .with_stroke(Some(Color::Black))
|
||||
/// .stroke(Some(Color::Black))
|
||||
/// .into_iter(),
|
||||
/// );
|
||||
/// ```
|
||||
|
|
@ -249,7 +249,7 @@ mod tests {
|
|||
|
||||
display.draw(
|
||||
Line::new(Coord::new(0, 0), Coord::new(7, 0))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
@ -275,7 +275,7 @@ mod tests {
|
|||
|
||||
display.draw(
|
||||
Line::new(Coord::new(0, 120), Coord::new(0, 295))
|
||||
.with_stroke(Some(Color::Black))
|
||||
.stroke(Some(Color::Black))
|
||||
.into_iter(),
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -37,8 +37,8 @@
|
|||
//! // Write some hello world in the screenbuffer
|
||||
//! display.draw(
|
||||
//! Font6x8::render_str("Hello World!")
|
||||
//! .with_stroke(Some(Color::Black))
|
||||
//! .with_fill(Some(Color::White))
|
||||
//! .stroke(Some(Color::Black))
|
||||
//! .fill(Some(Color::White))
|
||||
//! .translate(Coord::new(5, 50))
|
||||
//! .into_iter(),
|
||||
//! );
|
||||
|
|
|
|||
Loading…
Reference in New Issue