Generalise graphics once more

Change u16 positions to u32 to adapt to embedded graphics unsigned coordinates

Furthermore added epd4in2 defaults graphics buffer
This commit is contained in:
Chris
2018-10-19 14:36:43 +02:00
parent 9289d689b7
commit 139096297b
10 changed files with 124 additions and 92 deletions
+2 -2
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@@ -1,7 +1,7 @@
use color::Color;
pub(crate) const WIDTH: u16 = 400;
pub(crate) const HEIGHT: u16 = 300;
pub(crate) const WIDTH: u32 = 400;
pub(crate) const HEIGHT: u32 = 300;
pub(crate) const DEFAULT_BACKGROUND_COLOR: Color = Color::White;
pub(crate) const LUT_VCOM0: [u8; 44] = [
+22 -53
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@@ -7,84 +7,48 @@ use graphics::{
use color::Color;
use embedded_graphics::prelude::*;
use graphics::Graphics;
use epd4in2::constants::{DEFAULT_BACKGROUND_COLOR, WIDTH, HEIGHT};
pub struct DisplayEink42BlackWhite {
buffer: [u8; WIDTH as usize * HEIGHT as usize / 8],
rotation: DisplayRotation,
pub struct DisplayEink4in2BlackWhite {
pub buffer: [u8; WIDTH as usize * HEIGHT as usize / 8],
}
impl Default for DisplayEink42BlackWhite {
impl Default for DisplayEink4in2BlackWhite {
fn default() -> Self {
DisplayEink42BlackWhite {
DisplayEink4in2BlackWhite {
buffer: [
DEFAULT_BACKGROUND_COLOR.get_byte_value();
WIDTH as usize * HEIGHT as usize / 8
],
rotation: DisplayRotation::default()
]
}
}
}
impl Display for DisplayEink42BlackWhite {
fn buffer(&self) -> &[u8] {
&self.buffer
}
fn set_rotation(&mut self, rotation: DisplayRotation) {
self.rotation = rotation;
}
fn rotation(&self) -> DisplayRotation {
self.rotation
}
}
impl Drawing<Color> for DisplayEink42BlackWhite {
fn draw<T>(&mut self, item_pixels: T)
where
T: Iterator<Item = Pixel<Color>>
{
let width = WIDTH as u32;
let height = HEIGHT as u32;
for Pixel(UnsignedCoord(x,y), color) in item_pixels {
if outside_display(x, y, width, height, self.rotation) {
return;
}
let (idx, bit) = rotation(x, y, width, height, self.rotation);
let idx = idx as usize;
match color {
Color::Black => {
self.buffer[idx] &= !bit;
}
Color::White => {
self.buffer[idx] |= bit;
}
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use epd4in2;
use graphics::Graphics;
use embedded_graphics::coord::Coord;
use embedded_graphics::primitives::Line;
// test buffer length
#[test]
fn graphics_size() {
let display = DisplayEink42BlackWhite::default();
let mut display4in2 = DisplayEink4in2BlackWhite::default();
let display = Graphics::new(WIDTH, HEIGHT, &mut display4in2.buffer);
assert_eq!(display.buffer().len(), 15000);
}
// test default background color on all bytes
#[test]
fn graphics_default() {
let display = DisplayEink42BlackWhite::default();
let mut display4in2 = DisplayEink4in2BlackWhite::default();
let mut display = Graphics::new(WIDTH, HEIGHT, &mut display4in2.buffer);
use epd4in2;
for &byte in display.buffer() {
assert_eq!(byte, epd4in2::constants::DEFAULT_BACKGROUND_COLOR.get_byte_value());
@@ -93,7 +57,8 @@ mod tests {
#[test]
fn graphics_rotation_0() {
let mut display = DisplayEink42BlackWhite::default();
let mut display4in2 = DisplayEink4in2BlackWhite::default();
let mut display = Graphics::new(WIDTH, HEIGHT, &mut display4in2.buffer);
display.draw(
Line::new(Coord::new(0, 0), Coord::new(7, 0))
.with_stroke(Some(Color::Black))
@@ -111,7 +76,8 @@ mod tests {
#[test]
fn graphics_rotation_90() {
let mut display = DisplayEink42BlackWhite::default();
let mut display4in2 = DisplayEink4in2BlackWhite::default();
let mut display = Graphics::new(WIDTH, HEIGHT, &mut display4in2.buffer);
display.set_rotation(DisplayRotation::Rotate90);
display.draw(
Line::new(Coord::new(0, 392), Coord::new(0, 399))
@@ -130,7 +96,8 @@ mod tests {
#[test]
fn graphics_rotation_180() {
let mut display = DisplayEink42BlackWhite::default();
let mut display4in2 = DisplayEink4in2BlackWhite::default();
let mut display = Graphics::new(WIDTH, HEIGHT, &mut display4in2.buffer);
display.set_rotation(DisplayRotation::Rotate180);
display.draw(
Line::new(Coord::new(392, 299), Coord::new(399, 299))
@@ -153,7 +120,8 @@ mod tests {
#[test]
fn graphics_rotation_270() {
let mut display = DisplayEink42BlackWhite::default();
let mut display4in2 = DisplayEink4in2BlackWhite::default();
let mut display = Graphics::new(WIDTH, HEIGHT, &mut display4in2.buffer);
display.set_rotation(DisplayRotation::Rotate270);
display.draw(
Line::new(Coord::new(299, 0), Coord::new(299, 7))
@@ -173,4 +141,5 @@ mod tests {
}
}
}
}
+2 -2
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@@ -278,11 +278,11 @@ where
&self.color
}
fn width(&self) -> u16 {
fn width(&self) -> u32 {
WIDTH
}
fn height(&self) -> u16 {
fn height(&self) -> u32 {
HEIGHT
}
}